Super Deathtrap World
Author: lunarguru
Hack ID 3625
Description:
The Overworld isn't edited very well
So don't judge it for that.
Also the levels are pretty easy,
I'm considering making this the final version.
This WAS my first hack.
Reasons for Removal:
"Contains no Kaizo", huh? Why, then, are invisible coin blocks frequently used for the sole purpose of stunting a player's jumps to make them fall to pain and/or death?
This pipe... (which also has a minor amount of cutoff, by the way, but that isn't a huge deal)
...leads to a cement block room with a floating goal bar?
Messed up turn block bridge palette
There is a second goal in this level...with a messed up goal post. Move your goal post 1 tile lower, and then use the scroll wheel on your mouse while the item is highlighted to move the glitched part behind the land.
Overworld is barely edited...the only difference from the original is the large cutoffness at the upper right. Also, the level name choices, by the way...seem kind of generally unprofessional. At least this time the original SMW levels are not accessible after you beat the edited levels, though. I know you said in the description you don't want the OW to be "judged" but I'm afraid I can't just simply overlook something that needs improvement. A hack can't, and shouldn't try to, get away with glaring flaws and just say "Oh, just please don't look at that."
Okay, this level is just flat out mean...plus, it has floating munchers and a glitched goal sphere in it, as well. For shame. To make the goal sphere look right, use ExGFX or change the sprite GFX header something compatible with it.
Also, if you are big Mario here it makes the level way harder than it should be, since you designed it only with small Mario in mind. When making a level, it is a good idea to test your stages as all forms of Mario to ensure things like this do not happen.
I dunno what you did to the text up there, but it blows a hole in the border and you can see part of the map behind it.
More stacked munchers...
...and a purple triangle that does not function because the special tile "1EB" that is required to make it work is not inserted beneath it, rendering this wall unpassable and the stage unbeatable.
Same goal post problem as before.
You still have some work to do...Please keep these reasons for removal in mind and try to improve your level design. At the moment this hack is not nearly acceptable. Try playing the hacks already on the site to get an example of what makes a hack good.