: Super Koopa World version 1.5
: nothing really changed from 1.4.
Playtester is.....nowhere to be found. He's gonna test it by downloading it here.
-------Removal Reasons :o---------------
I have to say, your hack needs a lot of work. I know you said that you couldn't find your playtester (try PMing them), but still, couldn't you see some of the errors yourself? The hack is abundant in cutoff, glitched graphics, etc. It seems that the later levels suffered alot from this. Don't get lazy towards the end of your hack!
I originally took, like, 70++ images, but I said 'screw it' and just used the first few 26 or so.
Bad FG starting position. Change it using the door with a 1 on it in Lunar Magic.
Glitched Flying GFX. Please fix them, they are in GFX 32.
Let me take the time to tell you that these player GFX are really lazy, and some frames are awful looking; it's as if you made them in 2 minutes. Not sure if you made them or if they are in SMWC, but they should be fixed/prettified.
Don't use the lowest row of blocks in LM, because they won't show up in gameplay.
Use the Fade Fix patch, or avoid using the status bar colors.
For some odd reason, when I beat this level, the screen turns all red and stuff. Not sure why, but I suggest fixing it by deleting the event or something, because it looks trippy o_O
Let me say that the Layer 1 in this level was annoying (it's a bunch of leaves in front of the ground, blocking your view). Also, although you edited the Koopas to look like Toads, they turn into beach koopas when out of their "hats". Pretty crazy
An instance of awful player GFX frames.
I did not know that the X-block right next to me will hurt me. Inform the player beforehand (or don't use it at all, as that was the only one I saw)
Also, your Bullet Bill Shooters had awful palettes. Please fix them, or simply use the original GFX
Your hack had alot of instanced of glitched X-Up sprites. Make sure you aren't overwriting them (they are in GFX 00)
This level has messed-up status bar colors. Make the BG use a different palette. Also, there was a bit of lag here, so delete some sprites or something.
I was able to get here from the upside-down slopes at the bottom. I dunno if its a glitch in SMW or you forgot to put the slope-tile-connector thingies.
This is the same level, afetr I beat the boss. The fis are frozen and stuff, since they are conflicting with the Layer 3 text. It doesn't look that bad, but I still suggest you either fight the boss in another room, or remove the fis
In this castle level, the Toad somehow managed to climb over to the spikes, when he was on the fence. Move the spikes away from the fence, to avoid this happening.
Either something's wrong with the tile properties, or you're being a douché. This platform acts like a blank tile, thus I fell in the lava.
This part of the castle was both laggy and hard. You need to delete some sprites, and not make so many "duck and go through hole" stuff. It's hard to do that when you're Big Mario
Glitched goal sphere. Since you didn't seem to use the Bony Beetle, then use ExGFX to replace the tile with corrected GFX. All your Goal Sphere's in the hack have this problem.
Since you covered this pipe with Turn Blocks, I was able to spin jump and break them, revealing a cutoff pipe. Fix plz
You made a blatant edit of a test level.
now I've seen everything
Use ctrl+del before making new levels.
holy glitched batman and woman. Please fix the GFX of this subworls, and use some better palettes
Don't have any vertical BG scroll on a vertical level, because background garbâge will show up. Also, some status bra colors are screwed up.
The Podoboo has cutoff on it, maybe due to the sprite memory, which can be changed in the Lakitu head in LM. Also, random fire in the air. Delete them plz
SMW doesn't like it when you have a slope with a wall right at the end. End slopes with a ledge to avoid this from happening. (or you can use the patch in the patches section... forgot the name) ALso, the level had some sprite memory issues, refer to the previous image.
It seems you didn't edit some of Mario's tiles in GFX 00 (see the little hand?)
When I hit a P-switch, the yellow coins turn into normal solid brown blocks like normal, but blue coins turn into red solod blocks that still act like coins. This is a glitch in the original SMW, so try not to have a P-switch near any blue coins.
There are slope GFX, but they act like a blank tile, so I fell through! D:
Random triangle/watermelon blocks. Please remove them.
Also, I felt the post was devoid of unfunny funniness, so OMG PONIES!
There is MUCH MUCH more errors than the ones I posted, but I'm sure you got the point and learned your lesson. Maybe hire multiple beta testers? It can surely help, as you don't need to rely on one sole person.
Hope you can improve on the hack!