Removed
Hack Name: Super mario world 4. Bowser's attacks again! DEMO - 337.2 KB - 217 downloads.
Length: 9 levels
Author: ghostlycool666 - Submitted by: ghostlycool666
Description: Story: After mario beaten bowser AGAIN, Mario went back to his island... But something is wrong...
Reasons
This hack does not meet the following
Hack Submission Guidelines:
Originally posted by Hack Submission Guidelines
3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.
7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.
9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.
This hack just isn't really quite ready to submit to the site yet. I would identify the main problem as a reliance on pseudo-Kaizoish level design (i.e. the same enemies over and over, Muncher abuse, blind jumps, repetitive level design).

The FG/BG initial position settings are bad in this level.

This is the first level, and I've already jumped over big expanses of Munchers, just to die here by being hit with about five Bullet Bills.

"Why hello, my little 3-Up Moon! You were easy to find!"

Vines + Bullet Bill Blasters = infinite 1-Ups

Just not very imaginitive - couldn't you have some different things here, besides gray blocks and Bullet Bill Blasters? It is these sorts of repetitive level design flaws that really drag this hack down.

I'm not sure how this happened, but I do know these stems should be behind the pipes. This might be that Red Piranha stem VRAM glitch everyone is always talking about - you should probably apply the Piranha Fix Patches.

It's just not that fun to have to make fairly pixel-perfect jumps from one Muncher cliff to the next.

I know what this level needs - more Bullet Bills!

Yellow What Palace? Might want to spellcheck this one.

Move your Dragon Coin off of the subscreen boundary to avoid this happening.

Kaizoesque Muncher tunnel Star runs aren't fun.

And here's where I stopped - not only did this level require you to have beaten the Yellow What Palace, but apparently even if you have, it requires you to also have super-quick running skills to make it through this tight spot.
Anyway, this hack is being rejected, but don't let that discourage you. However, I would strongly advise playing some of the other hacks featured on this site prior to resubmitting your project. With level designs based around Munchers, hordes of the same enemies, and even the same geography repeated over and over and over, it's just not currently very playable.
[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
