Banner
Views: 785,739,463
Time:
8 users online: BlueZy,  Falconpunch, FreakazoidBR, MotionBlind, niko, Sapphire,  Shiny Ninetales, yupilongas - Guests: 22 - Bots: 153 Users: 41,070 (1,532 active)
Latest: TheGamingTurfs
Tip: Not logged in.
The Hack Removal Log
Forum Index - Valley of Bowser - Moderation Questions - Hacks - The Hack Removal Log
Pages: « 1 223 24 25 26 2747 48 » Thread Closed
Removed
Hack Name: Munchy's Escape from Muncher Island V1.1 - 174 KB - 89 downloads.
Length: 1 level
Author: Fourpify - Submitted by: Fourpify
Description: Couple days of work and this is my first hack i submitted to SMWCentral.

Features:
ExGFX
Custom Music
Custom Blocks
Changed Overworld.

V1.1 - Fixed up some errors and such

Reasons

^ your hack


^ The Muncher Run 2 by Ersanio and Bad Luck Man (Mad Luck Ban)

If you are going to copy or imitate another hack (which I would advise against), you MUST ask permission first.

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

2b) Do not steal content.
Any hack containing content that was used or copied without permission (i.e. stolen) will be removed. Additionally, unless you have the explicit permission of a hack's author, you may not upload a hack that was created by another person. The only exception to this rule are any hacks that were lost in the 2008 hack database wipe.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: The Star Road DEMO Demo - 167 KB - 2 downloads.
Length: 6 exits
Author: maddened hacker - Submitted by: maddened hacker
Description: Ok the demo is ready

This took about a month to
make.

The hack is normal/hard.

One last thing:
Have fun :D

Reasons

I didn't get very far in this hack because it seemed to be based on the idea that making a level difficult to play through is what is fun. We don't typically accept Kaizo-style hacks to our database here. There is a thread in SMW Hack Discussion for these types of hacks. You would do better to submit it there, rather than to our database.


Your title screen leaves a little bit to be desired. There's nothing wrong with using the game's original graphics for everything, but if you do so, please at least make their palettes eye-pleasing. Your border is "borderline" invisible (see what I did there?) and the game title is barely legible because it is so light.


Not a reason for removal, but punctuation is always better than having no punctuation.


This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Hack Name: Mario Vs The Big Boo
Length: 6 exits
Author: super pokemon world - Submitted by: super pokemon world
Description: Big Boo Took Princess Peach so Mario battles Big Boo and his relatives to rescue princess peach

Contains:
Costom blocks
A lttle ExGFX



Reasons

A fine hack overall, apart from the fact that the levels tend to be rather short (not a removal reason though), and the following stuff:


The file select menu makes the subtitle disappear. Granted, it's not really cutoff, but just moving the text up so it doesn't get overwritten wouldn't hurt.


The overworld would look much better if the cliff bottoms followed the red lines I drew in here (this also counts for the other islands that aren't pictured here).


Slightly cutoff vines. Connect them to something solid on both sides or make proper end tiles for them.


The player might not know that this water instantly kills them. A message box or something that explains what it does would do the trick.


*Bridge
(I see that wouldn't fit in, so perhaps you should rename it to "Big Boo Bridge".)


*Boo
*flaming
(Also, using punctuation might help.)


That "flaming Boo" palette looks weird. You could Hex edit Reznor to spit normal Boos instead, or just adjust the flaming Boo's colors.


*Boo
*multiplied
*An egg has also been found, but Yoshi would rather have Donuts.


Ugly foreground palette. Change the grass color to a dark -> light gradient. (Also, the ceiling is lacking corner tiles.)


*bridge
Again, some punctuation would be helpful.



As I said, this was a decent hack apart from these errors. Fix them and you're in.


Hack Name: Contest Hack
Length: 1 level
Author: Playnoweverybody - Submitted by: Playnoweverybody
Description: This is a hack for the 3rd contest. It only has one level.



Reason

That is an entry for the Level Design Contest, right? You're not supposed to submit it to the Hacks section - upload it to your file bin and post a link to it in the Submissions thread.

Removed
Hack Name: The Star Road DEMO Demo - 167 KB - 2 downloads.
Length: 6 exits
Author: maddened hacker - Submitted by: maddened hacker
Description: Ok the demo is ready

This took about a month to
make.

The hack is normal/hard.

One last thing:
Have fun :D

Reasons
As WhiteYoshiEgg said above, this isn't a bad little hack. It's short but sweet, and there are some cool ideas here and there. Since it's so short, though, it really ought to be as good as it can be. I'm rejecting it now, but only because I know you can give it one more good polish and make it perfect.


I found a couple of places where I was able to walk through walls. The ceiling of the Green Switch Palace should probably also be closed off so a player with a Cape won't be able to fall through the ceiling if they fly off the top of the screen.


Your OW still needs some work, as indicated above. The perspective on the cliffs is still really strange. Look at how SMW evenly spaced ground and water with even lengths of cliff.


This area's palette is still really rough. Looking at the level in LM, you seem to have overwritten Palette 3 for your BG palette. Instead of doing that (which is why your FG looks sort of silly), try putting your BG palette over palette 4. Palette 4 is barely used for anything, and the few things it is used for are: a) rarely used; and b) easily recolored/repaletted. In fact, that reminds me - I'm going to make a GFX replacement pack for the graphics that you (and others) don't need in palette 4. Keep an eye open for this.


Your Green Switch Palace shoots out Yellow ! Blocks.


Not a reason for removal, but this Boo Chain's palette was very dull. It looks like you probably used the default palette. I think your hack would be MUCH better if you got a better handle on handling your palettes. I can tell you're already experimenting with ExGFX and custom palettes - why not wait to submit your hack until you've done some more experimenting.


I'm not sure if this was intentional, but it seemed weird - I wasn't able to go backwards back into the underwater section. Not a reason for removal, but just sort of illogical, since I was able to go into it in a similar way.


I just wanted to say I like the eye effect you made for your Thwomps.

Anyway - you're off to a good start. I just think you need another week or two of playing around with this before it is ready to submit. As WYE pointed out above, the levels are still a little on the short and linear side. It's obvious you're kind of just starting out and are excited to submit something. Give it a week or two more of work and then resubmit. Thanks, and good luck!

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Imperious Viking Demo - 36.8 KB - 58 downloads.
Length: 12 levels
Author: ImperiousViking - Submitted by: ImperiousViking
Description: Gradualy more and more challangeing levels.
goes all the way to the first ghost house + 3 bonus levels.
The ghost house it self is realy hard, but most of the levels only require avarage, or slightly above avarage skills... the first 2 levels are easy.. 12 levels total + 2 switch places
all in all a good rom hack

May contain inappropriate level names such as Fight to the D**th
admin on this site did not like it
allso contains randome use of the frase yo mama

Reasons
Hmmm...the suckiness of this hack seems so familiar...if only I could remember where I've seen it before...

Oh wait, now I remember where I've seen it before.

So, let me get this straight - your idea of improving your hack based on our advice is to make sarcastic changes, without actually improving anything?


You were told previously that cheap "Yo Mama" jokes, submitting your first hack, use of floating Munchers, nasty palettes and cutoffness aren't good ways to impress people here. They still aren't.


You were told previously that your pink OW was hideous, but you didn't change anything. Your reason:

Too bad - no one else does.

You were also told not to place invisible blocks in places that can cause the player's death. Your response:

Your sense of sarcasm isn't a very appealing quality.


The player can't see these blocks since they are off-screen. In the off-hand chance you take the time to take advice this time around, move them one row up.


Make sure blocks will actually work the way that you claim they will, in all situations. The ground beneath your Slice O' Watermelon Block is ugly, too.


In any event, tedious, snaking mazes like this aren't much fun anway. Besides, what if the player has any sort of power-up while here?

We have guidelines for a reason - the reason being, so we don't have to clutter up this website with junk like this.

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

2a) Blatant level edits will not be accepted.
Use CTRL+DEL to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

7b) The player should be able to identify everything's behavior before touching it.
The player should not have to do something illogical, like jump in lava, to complete a puzzle. If something acts "unusual", inform the player ahead of time.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Bowser's Plan Part 1: Alternate Universe DEMO Demo - 223.9 KB - 1 download.
Length: 8 levels
Author: ShyGuyGuyShy - Submitted by: ShyGuyGuyShy
Description: Mario finds himself trapped in an alternate universe that was created by Bowser. Can he escape?

This demo goes up to world 2-2: Spkepath forest 2.

NOTE: If you find the secret level, please do not play it. When it is completed, completing the ghost house will not let you enter the next level.

Reasons
This hack was actually pretty awesome. Your graphics were very original and well-done for the style they were in. There were just a few tiny issues that should be cleared up before this gets approved.


While your original graphics are great, the only problem they pose is that you use the same palette (and sometimes graphics) for the BG as the FG - this makes it really hard to tell them apart, at times. At the very least, you need to make the BG palettes darker or lighter than the FG, but I would suggest also adding more variety to the BG graphics.


The pillar graphics imply that the top continues BEHIND this pillar, and yet if I walk to it, I fall through. It just isn't very visually logical. A good fix would be to make some pillars have layer priority, so the player will walk BEHIND them, and to have some of the pillar leg graphics behave like ledges, so the player will be invisible behind a pillar, on a ledge, if that makes sense.


This waterfall would look much better animated.


Bad FG/BG start settings. Change the numbers until they fit for where the player enters the level.


Since you're using the SMW rope graphics, I assumed I could walk across these. I know you have a Message Box warning, but the fact that you have to have such a warning should tell you something. Since most "solid" graphics in games typically have a dark border around them, and since your graphics don't have borders, it's fairly logical to assume the rope would be solid. However, it instead behaves like a horizontal vine. I think you might be better if making some sideways vine graphics.


This was a fairly difficult section to jump through, with these spikes. It took me about 10 times to make it through safely. That's a steep difficulty jump, in my opinion.


Your "THANKS FOR PLAYING!" level should have side exits enabled using the Side Exit sprite.


Eh. Not REALLY a reason for removal, but since you only use these white vines ONCE in the demo, and this here isn't a major obstacle, why use them at all? I mean, I don't really know why white vines would hurt someone, anyway. I'd be happier if you were to use thorns or even Munchers for an obstacle like this. That's just me though.


Not a reason for removal, but it struck me as funny that the Ghost House is called "Grassy Coast 3."

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

2a) Blatant level edits will not be accepted.
Use CTRL+DEL to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

7b) The player should be able to identify everything's behavior before touching it.
The player should not have to do something illogical, like jump in lava, to complete a puzzle. If something acts "unusual", inform the player ahead of time.



--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Hack Removed:

Hack Name: Rainin' Chuck World - 0.9 KB - 8 downloads.
Length: 1 level
Author: MachoKittyKat - Submitted by: MachoKittyKat
Description: Only 1 level really changed, the yellow switch palace, yoshi's house and yoshi's island 2 have been changed slightly. Yoshi's island 1 is the real level. Also its my first hack ever.

Reason:

The IPS patch didn't do anything. When I patch it my rom size is still the same. PLEASE TEST YOU IPS PATCHES BEFORE SUBMITTING

Hack Removed

Hack Name: Mario and The Time Toad Demo (1.4) - 600.1 KB - 10 downloads.
Length: 16 levels
Author: Shc2010 - Submitted by: Shc2010
Description: Im shc1993 my other account was acting wierd so I made a new one.
Heres a demo of my hack.
--------------------------------------------------------------
Reason:
Author request since he has a updated version. Also if you forgot your password PM a admin so they can reset it for you.

Name: Varndts Castle
Author: Hellbourne
Description: Mario is on his way home from rescuing Peach once again when he sees a strange castle. Did he miss one of Bowsers minions?
Cuurios as always our hero approaches the castle... and stumbles into a new adventure.



Bad Patch. Upon starting the intro level, the sound engine crashes. When moving from the castle-top part to the next part, the rest of the game follows. Please test your patches before uploading!

--------------------

Removal Log
Hack Submission Guidelines
My Sites

Something awry? PM me!
Don't know what the eff "awry" means? Never PM me.

My Hacks:

Removed
Hack Name: Booyah Mario World! - 31.7 KB - 28 downloads.
Length: 9 levels
Author: scrimpy - Submitted by: scrimpy
Description: Pretty rad hack, wouldn't you agree?

Uses the (E) version of he rom btw.

Reasons




This seems like an obvious Kaizo-style hack. The site does not accept these types of hacks, but you may still show off your hack in the Kaizo Hack Submissions Thread.

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removal: "Au secours Yoshi la chute d'un grand héros"
Author: Nicoflach
Description: "This game is hard difficult but it is still good. Luigi was killed by Magikoopa but it takes some saved. Perhaps you could revive him. I want to give UP 1."



S'il vous plaît lisez les directives de présentation Hack.

HoleNet.info

Removal: "Super Maio DROW (or DLROW)"
Author: Mariocoaster
Description: "This is my first game
C'est mon premier jeu"

Listen up everyone. When you use resources from this site (like ExGFX) in your hack, you give the creator credit for it. It's only fair. Otherwise, it's stealing. Plagarism.
Quote
Super Mario Drow (or Dlrow)

This hack is an IPS patch of 242 kb.
Thank SMWcentral for ExGFX and also any
hackers who made me want to make one.

Name: "SM drow" comes from "World" backwards where it was
removed the "L".

Good playing ......
SMW Central did not make the ExGFX. The users of this site did. Don't give the site credit for something it didn't make.

You used my ExGFX without giving me credit. That's stealing.

Please give credit to the people that made the ExGFX you used. I want to see names! Then we'll talk about the other issues in this hack.

HoleNet.info

Removed
Hack Name: Varndts Castle - 859.7 KB - 25 downloads.
Length: 7 levels
Author: Hellbourne - Submitted by: Hellbourne
Description: Mario is on his way home from rescuing Peach once again when he sees a strange castle. Did he miss one of Bowsers minions?
Curios as always our hero approaches the castle... and stumbles into a new adventure.

Reasons
This was actually a very cool and original hack. It was the first really fun hack I've played in a while. Thanks for making this.

Before it can be accepted, though, there are a few minor issues to clear up.


The massive amount of sprites in this area causes missing tiles. You should change the sprite level settings or apply to No Sprite Tile Limit Patch.


Was I SUPPOSED to be invisible in this area? Some sort of warning would have been nice, along with starting off the area without a jump. If I'm NOT supposed to be invisible, why am I?


This slope didn't behave like a slope. Coordinate it with the correct slope blocks. There is a slope diagram in the SMW Data Repository.


Your status bar item box changes colors based on the level. This one is the only one that looked terrible. My only other comment is that I find it strange to see the Fire Flower being cut-off by the box - maybe change the graphics used, or remove the graphics entirely? Just a suggestion.


If I get the Wall Boots and come back to this area, I get stuck with some weird glitch. Not sure what is causing it.


This palette set my eyes on fire.


Yoshi is glitched in this area, for some reason. What else is going on here that would cause his graphics to do this? You get him in a different room. Are you sure there's not a Baby Yoshi in this room somewhere?


Please make this boss immune to fireballs. Otherwise, you get stuck in this room.


Some sort of warning regarding these blocks would have been nice.


Blind jump.


Secure this Ball N' Chain to something.


The BG scrolling confused me into thinking the level was scrolling. You might want to give this section a very slow scroll, or add some coins or blocks to mark distance.


Missing castle candle sprite.


I couldn't tell these were spikes. They looked like decoration or lipstick tubes to me.


These graphics are for Donut Blocks, but these blocks don't behave like Donut Blocks. Make them Donut Blocks, or use different graphics. It's just kind of misleading.


The edge of this wall is solid. No other walls in this area behave that way. If you were just trying to prevent the spinny shell from going into the water, throw a solid block on the ground somewhere near the edge of the water (or block off entering the lower area of the wall with blocks).


Since two Red Koopas serve as NPCs in this area, I was expecting this one to behave in a similar way. However, it hurt me. It's the only enemy in this whole area - just remove it.


The following are NOT reasons for removal:


This isn't a big deal to me, but some people view the item-climbing ability as a glitch. However, I wouldn't remove a hack for this unless it involved Kaizo lameness.


Just wanted to say that this is one of the coolest intros I've seen to a hack. Very original.


I've got to be honest - at first this pissed me off. However, when I was able to figure it out, I thought it was one of the coolest moves I've been able to perform in SMW. So, congrats!

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

7b) The player should be able to identify everything's behavior before touching it.
The player should not have to do something illogical, like jump in lava, to complete a puzzle. If something acts "unusual", inform the player ahead of time.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Super Hammer World (Demo, German) Demo - 227.6 KB - 28 downloads.
Length: 7 levels
Author: MrMartens31 - Submitted by: MrMartens31
Description: I am sorry, but the demo of my Hack is in German, i didn´t change the gfx, and it don´t have any custum Stuff.

The full version´ll be in German and English, and it´ll have changed gfx.

Reasons

If this is your first hack, it is probably not ready to submit to the site. Please play some of the featured hacks to get a good idea of what to aim for.


I kind of like the ? Blocks in the clouds - it reminds me of SMB3 NES. However, you should probably remove the black outlines and change the red color left over here if you are going to do this.


Not a reason for removal, but this title screen could use some work. For instance, the "HAMMER" text is entirely different from the rest. Also, "WORLD" has a strange line next to it left over from the "O" in "MARIO."

Here is the main reason I am removing this:


First of all, there is a stack of Munchers here. That counts as a graphical glitch, especially since there's not much reason for it. Second, I could not determine how to progress any further, so I decided to look in LM to see if I was just too blind to see a solution:

Level 1CB
This level doesn't have vertical scrolling, so there is no way to see the area above with the door. The message box, for me at least, didn't give me much of a clue as to what to do. Basically, the only way out of this room is to SOMEHOW get into the ceiling area, and then blindly find the door. Not cool.

So, my best advice for you would be to please play SMB1-3 again and also play some of the featured hacks here. Look at what we're looking for and then try to make something similar. I will say that your overworld was pretty nicely-done, though. I think you are off to a good start, but your level design just needs some work. Viel glueck!

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

7b) The player should be able to identify everything's behavior before touching it.
The player should not have to do something illogical, like jump in lava, to complete a puzzle. If something acts "unusual", inform the player ahead of time.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Super Mario World: Super Edition Demo - 22.7 KB - 28 downloads.
Length: 5 levels
Author: Nathano2100 - Submitted by: Nathano2100
Description: A mario hack!

Reasons


Nope.

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

2a) Blatant level edits will not be accepted.
Use CTRL+DEL to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Forever Gone V2 - 142.6 KB - 20 downloads.
Length: 5 levels
Author: mariofan1000 - Submitted by: mariofan1000
Description: Hopefully fixed.

This hack is about Mario dying and coming back as a Zombie

Reasons
I've got to be honest - a lot of the things that reghrhre mentioned in his January 27 removal log are still present here.

In particular, there is a pretty boring, repetitive level design, combined with incredibly long jumps that are difficult to make even for me, much less someone playing the game for the first time or someone expecting easy beginning levels.

This hack needs A LOT of work (several weeks/months) before it will be acceptable for submitting here. Like, you probably need to replay SMB1-3 and some of the featured hacks to get ideas for level design, enemy placements, palette use, etc.

I'm sorry, but you cannot submit this again without SIGNIFICANT changes. In all honesty, you might be better off starting over from scratch. Good luck.


Several boring, repetitive areas within the first level.


Long LONG jumps here - I couldn't even make the second one. (And I don't see how anyone can.)


Your second level requires that the Yellow Switch Palace be cleared to continue. If it hasn't been, the player must take a forced death. That's a no-no.


Use the last variations of Object 13 to make this look nicer.


Edit Level 1C4 if you want to edit your intro level.


Not a reason for removal, but an edited OW would be nice.

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

7b) The player should be able to identify everything's behavior before touching it.
The player should not have to do something illogical, like jump in lava, to complete a puzzle. If something acts "unusual", inform the player ahead of time.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.



--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Super Mario Weegee World (demo) Demo - 329.2 KB - 27 downloads.
Length: Unknown
Author: XTruzkoHX - Submitted by: XTruzkoHX
Description: A super mario world hack

Reasons
I swear I have seen this hack in the hack submissions before, but I can't find any prior removal logs before. If anyone can point me toward them, please PM me.

The reason I ask is because I can't imagine some of the issues in this not having already been addressed once. To the author - submitting this hack again unchanged could result in disciplinary action.


AHHHH. Apparently Dotsarecool did the last removal log for this. Well, enjoy a ban for resubmitting content with errors that you were told to correct.


Meme jokes aren't as funny as some might have you believe...


Stacked and floating Munchers requiring Star races to get past them. These are one-chance-only levels, which isn't really that fair.


This section had fast-scrolling, which made it very difficult.


Hideous palette.


I'm willing to bet that your Piranha Plants have their stems hidden because they have fish for stems. If so, that's a lame work-around to an easily fixable problem.


It's also not very fair to hide Piranha Plants in bushes.


These sections required some fairly difficult jumping, especially for the world level of the game.


Don't spam enemies. This causes:




Don't place ground on the very bottom row in LM! It's not visible in-game.


This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

7b) The player should be able to identify everything's behavior before touching it.
The player should not have to do something illogical, like jump in lava, to complete a puzzle. If something acts "unusual", inform the player ahead of time.

9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: The sign painter demo V1.4 Demo - 141.9 KB - 17 downloads.
Length: 8 levels
Author: VEN keyblader - Submitted by: VEN keyblader
Description: a new version of the sign painter. readme included on the ZIP.

NOTE:may be better playing using zsnes 1.42

Reasons
Once again, this isn't a bad little hack. It just has a couple minor problems still.


There are still a couple of areas where you spam way too many enemies, and this leads to:




If you aren't going to give the player the power to beat the level in the level, you should make it "side exit enabled" or give the player another way to return to the OW (and thus, other levels) without dying. Meanwhile, your ice blocks do some funky things when hit by a cape - you might want to look into fixing that.


Spike Tops don't work on slopes.
And hoverboards don't work on water.

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.

7b) The player should be able to identify everything's behavior before touching it.
The player should not have to do something illogical, like jump in lava, to complete a puzzle. If something acts "unusual", inform the player ahead of time.


--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Varndts Castle - 860.4 KB - 58 downloads.
Added: 2010-02-18 03:33:43 PM
Rating: 7.2 (4)
Reviews: 0 (jump to reviews)
Length: 7 levels
Author: Hellbourne - Submitted by: Hellbourne
Description: Mario is on his way home from rescuing Peach once again when he sees a strange castle. Did he miss one of Bowsers minions?
Curios as always our hero approaches the castle... and stumbles into a new adventure.

Reasons
Originally posted by Hellbourne
Hello. I'd like to ask you for a favour: Could you please delete my hack that I just submitted? I realized that there is quite some stuff I'd like to change. I submitted it because I couldn't wait for it to finally be uploaded here but now I think that there is a lot of stuff that should be changed.
Thank you,
Hellbourne


Side-Note To Everyone
Please do not submit your hack until you are absolutely ready for it to be showcased on the site. Moderating a hack takes a considerable amount of time.

--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Pages: « 1 223 24 25 26 2747 48 » Thread Closed
Forum Index - Valley of Bowser - Moderation Questions - Hacks - The Hack Removal Log

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented