Hack Removed:
Hack Name: The Devious Four Mythos #4: Hunter's Revenge Recharged v2.3 - 1.5 MB - 121 downloads.
Length: 50 levels
Author: metalgearhunter - Submitted by: metalgearhunter
Description: The Devious Four Mythos: Hack #4:
Hunter's Revenge Recharged
There are 2 versions of the Recharged Version inside, and the ORIGINAL game (The first one as a bonus): 1st recharged
version with the original title screen, and 1 with the new title screen. I have also included the ORIGINAL Hunter's Revenge
IPS to see how much more better the recharged is, but the original displays kind of a new game play to it.
WARNING: May not work with Snes9x
Hack Description:
After 1 year from recovering from the first alien attack on the Mushroom Kingdom, things start to change. Life as Mario and
Peach knew it, was changing, as well as the land. What could be causing this? Mario needs to find out. He sets out on an
epic adventure to find out who or what is causing this. Well, he finds out all right, it is Hunter, and he is back for
revenge! Mario must now defeat and kill Hunter to save the Mushroom Kingdom, but then he figures beating him is not the key.
There are 3 castle stationed around the Mushroom Kingdom that need to be destroyed: 1 on a plain, 1 in a mutated forest, and
another in space. Once these 3 castles are destroyed, can Mario access the soul of the plan. Help Mario as he defeats this
cataclaysmic being and saves the earth from a horrible disaster. Should he fail, he will fall at Hunter's hands, with the
world along side him.
THIS VERSION---
Well, after yet another removal of my game, I decided to beta test once again myself. Yet, I have found bugs and they just
keep coming back. Yet, I fixed most of them. Some bugs (such as message box messages) can't be fixed without making 4 more
bugs.
Best with ZSNES
A bug of which I have no idea of, is on the level "Hunter's Castle 3???", there is a locked door, which for some unexplained
reason, would not open for the mod of this hack and resulted in it's ultimate rejection. Now, I have no idea how this has
happened, for everytime I played, I passed the door, EVERY time. So... I made a special entrance that requires the fire
flower in the first room that will take you to the required level, only if you collect the 5 yoshi coins.
There should now be no game breaking bugs.
Please have fun and Enjoy it
Feel free to Let's Play this hack, but let me know that may I may enjoy them too. Please though.
Message to MODS: Please, do not count the ORIGINAL game IPS, it is just there as a bonus to see how much the game has been modified.
ORIGINAL HR1
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My Short Review:
The hack was fun and well designed though there was a big error that got this removed. (And a few small errors though they were minor)
Yellow Switch Dome
------------------------
Getting past here was kinda annoying simply because I had no space to run and duck. (Unless I was supposed to be small)
Somewhat empty message box (unless it was intentional) and the background color isn't matching.
Not a removal reason but make the yellow switch get destroyed.
Chuck's Ahoy
---------------------------
If I activate the yellow switch and fall here, I'm stuck.
Ledge Leaper
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I can get in here if I crouch run here. It's easy to fix though.
Blindjump. Put coins to lead the way. Somehow I forgot to write the level name, I think it's Hunter's Castle 1?
Into the forest
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In the 2nd area of this level, if I fall here I'm stuck.
Infested Forest
----------------------------
The rope is cut-off a bit because it's on right on the corner.
Treehouses
------------------------
Bad noteblock palette.
Don't use the the bottom row of Lunar Magic as it will not appear ingame.
Underdugin Castle
----------------------------------
When I get the midway in this level and die, when I go inside this pipe I die instead of getting teleported, fix this.
Bad inner border palette.
Up Into Space
---------------------------
Part of the alien thing out of shell frame is a koopa and the squished frame is a koopa.
Add some solid ledges because it is kinda looks as if you can stand on them but you can't which makes you fall in a pit of munchers.
On-Off Space Valley
--------------------------------------
The 3-Up is rather easy to get because I can glitch through these blocks to get it. I'm not sure if this was the way to get it but still.
Blindjumps.
I'm forced to get hit here to advance. Not good if your small Mario.
Green Switch Dome
---------------------------------
Not a removal reason but right when I enter this level, the koopa can fall right at start.
Also not a removal reason but I had to savestate to get here successfully.
Bad inner border palette. Also why is there a red switch over there?
Hunter's Space Dome
------------------------------------
Blindjump.
Not a removal reason but the lil sparky there in the bottom right dies fast.
That 3-Up moon is really easy to get. All I have to do to is wait for the platform to go back and that's it. Make it harder and rarer to get.
Pretty big blindjump here.
There seems to be some glitched score graphics. I don't know what's causing this as it happened to me to so I thought I'll just show you.
Space Travel
---------------------------
Blindjumps. -.-
When I get the midway and die a random flying koopa with glitched graphics appears.
You should block going up here because I can get in here but if I lose my P balloon I'm stuck.
It's really easy to get the 3-Up moon here.
New Grounds
-----------------------------
Blind jumps.
Space Castle
----------------------------
Put a reset pipe or door somewhere because you can lose your shell easily because of the thwimps.
Saw Road
-----------------------
I can do that one glitch in this level where you are climbing on this rope and if you hit a solid edge and stay there you can climb in mid-air. Might wanna take these out since I can break the level pretty good.
Football Tryouts
----------------------------
Move the lava one tile up.
Pretty self-explanatory.
Bad bullet bill cannon palette.
A Bat's Cave
----------------------------
Not a real removal reason but part of the koopa out of shell frame looks weird on the 2nd frame.
Lava Cave
-----------------------
This jump was kinda hard to make. Move the pipe down 1 or 2 tiles.
When I get the midway point and I die, I spawn right here and I can get killed before I know it. Either take out the thwomp or change the settings.
Hunter's Forest
------------------------------
If I don't have a cape or the red switch activated I have to die. In the 1st screen, add coins here too so the player can get to the other side. In the other screen, the branch is a bit cut-off because it's on the corner of the ledge. Also I couldn't get to the red switch in this hack.
I have to get hit here, not good. If I was small I had to die. If your trying to make it so the player is small just use a block or sprite.
Bad goal post palette.
Hunter's Forest 3
-----------------------------
The pipes intersecting creates cut-off.
Again with having to get hit, just add a block that takes away your powers instead of getting hit because if your small you have to die.
Message box border thing isn't matching with the outer border.
This is the main reason it got removed. I'm not sure what happened but all of a sudden this happened when I was riding the YI arrow thing in the one area with 2 of the ptooies (2nd screen) in the higher platform and the guy on my right it randomly did this. I can rewind and it'll be fixed but still you should look into this. This doesen't happen every time as I tried it a few times.
Too many sprites onscreen made the plant thing miss some tiles.
Why does part of that pipe have that one plants head?
The pipe here and the other side has glitched graphics. (Also I disabled the status bar so you can see it don't worry about it not being there)
I couldn't go anywhere else after this.
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Conclusion:
This hack was fun overall but there were a lot of minor errors which are easy to fix. (Mostly blind jumps though I didn't point out all of them) Make sure to look over that one big error I pointed out as that's they main reason this got removed. Once those are fixed re-submit and this will surely be accepted!