Hack Name: SMW: The Switch Quest Version 1.1 - 200.7 KB - 167 downloads.
Length: 51 levels
Author: Lugmillord - Submitted by: Lugmillord
Description: This is the new version of my hack.
I've already seen many hacks and I know that a good level design is more important than fancy custom graphics. And that's what I'm aiming for with this hack.
I tried many different ideas and also made several paths you can choose. if a level is too difficult for you then you can skip it by finding the correct secret exit.
The idea behin the hack is that you have to find the 4 big switches to get access to the whole "Big Switch Castle" which is right next to Yoshi's house.
The hack contains some puzzles. It's not just "straight forward".
51 levels to explore. hope you like it.
Before I go on to the reasons why this was removed (and believe me...it's quite a bit), I wanted to say that I honestly did enjoy many aspects of this hack. Many puzzles were pretty neat, and required me to take a step back and look at the entire level before making my move.
Unfortunately, there were also puzzles that I absolutely hated, and the lack of reset doors made me incredibly frustrated.
Onto the screenshots:
Putting the block into the ground like this creates cutoff.
Easy to obtain moon.
Fix the FG starting position. It's too low at it's current setting.
Use ExGFX to replace the glitched goal sphere graphic.
Using the corner tiles underwater creates cutoff.
Although I really like this transparent effect, allowing graphics that look like lava act like water is a no in my book. Lava is usually always acting like lava...I shouldn't have to question the credibility of lava
Move the Yoshi Coin...placing it on the mid-screen border causes this glitch.
I had no idea what the heck those outlines were...but those things actually act like REAL lava. Go figure.
Missing corner tile.
Using trees as goal posts is a little...misLEAFing.
Cutoff. When I use "fake" walls, I usually copy the wall tiles into a blank map16 page, but use a darker tint for the "fake" wall tiles. You can do that, or use another indication.
Missing corner tile.
Same issue with the mid-screen border.
These throw-blocks are actually turn blocks. Fix the palette.
One of the berries is crossing over to the dark side. Kill the traitor.
Those blocks in the water = ugh.
I know the hack is vanilla...but you can really do without these...structures.
Fix the stems.
Sprite memory issues.
I couldn't find a way past this part without getting hit. Sprite memory issues again.
This entire area is pretty messed up...with odd palettes and cutoff everywhere.
You can walk right through here...
That goal tape must be MIDstaken...those aren't goal posts.
Use ExGFX to fix the goal sphere.
Oh come on. You rely on these switch blocks a bit too much.
When you are making a vanilla hack, remember that you are using graphics and objects that have burned into everyone's soul. When you decide to make a familiar object act a way that no one would expect...it's wise to show some sort of indication. These boxes aren't completely solid...they act like coins when you hit a P-switch.
Easy to obtain moon.
This level literally made me want to shoot myself...
Just thought I would say that
THIS IS A MAJOR REASON FOR REMOVAL. There should be no way the player can die after hitting the goal tape.
Lava...in a grassland?
Grey lava can also defy gravity.
I WAS SO CLOSE. You may want to be just a little more lenient on this puzzle.
You provided Yoshi in the last level, but you are guaranteed a death if you don't dismount quickly. This is the fast autoscroll level by the way.
Mid-way border issue again.
This isn't a puzzle...this is luck. And I don't have any.
I WAS SO CLOSE. THIS IS AN OUTRAGE. It really is...the time shouldn't be this close on an autoscroll level. Also, use goal posts.
Tried again, and this is the time I had left. I didn't mess up at all either.
I was unable to get the magikoopa to aim low enough to hit that turn block, so I had to grab a shell, hit the block, grab the trampoline, and jump through that gap before the turn block stopped turning. Took me 15 tries.
Fix the goal sphere.
See that upside down cloud? That's a muncher. Yes...I'm not kidding.
Fix the message.
I have no idea where the key is...and I'm stuck.
ANOTHER MAJOR REASON FOR REMOVAL. This is the second instance on where I died after completing the level. I couldn't find a way to stop myself from dying either.
And with that, I had enough. What I didn't show was that there wasn't a single reset pipe/door in the game. Not one. You know what that means? Savestates...and lots of them. That's a big no in my book. If you don't use savestates, you will be treated to that gave over screen far more than needed. As I said before...there were many puzzles I enjoyed. There were also many that were unfair...such as that fast autoscroll level. I don't consider lightning quick reflexes a puzzle gimmick. Running down a hallway only to find a wall isn't puzzling either. I realize you are making this vanilla...but try to make your levels a bit more appealing. There was cutoff just about everywhere...as well as graphical oddities such as many incorrect goal spheres.
As stated in the log...the main reasons for removal was dying after hitting a goal tape. That should not happen under any circumstance. Please remove/fix that immediately. Another thing I want to mention is that you rely on the switch palaces too much. There are many levels that I explore for quite a bit, only to realize that I wasted my time because of a path that requires a certain switch block. I was under the impression that only the final level would require the four switches pressed...but there are far more instances of this.
You have a good foundation...but this is nowhere close to being complete. Fix the issues, fine tune the layout, and you will be golden.