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AUTHOR: weegygreen2
DESCRIPTION: This is a DEMO of my first hack. it has some custom graphics. It has no custom music, because I don't know how to insert it.
DENIED!
Let's see..

This subworld has a little perspective error, which is not a removal reason but still worth mentioning. (Use the same height for the whole land in order to fix it. That means, you have to use diagonal edges, where the ground meets the water.) Also, a white path which connects Yoshi's House with the first two levels would be nice as well.

* Mario, Luigi, Help! Also remove the comma before "and". Most of your messages were fine, I guess. Some had little language msitakes which you might want to fix. Get a beta tester who's fluent in English.

This is not acceptable. Those black blocks which use a bad palette act like munchers...

I actually have no clue what this level is for! Despite the fact that you shouldn't edit Yoshi's House because of the screwy ending which it produces, you only get a 1 up. I was stucked once, too! So either make a sensible level or, even better, let Yoshi's House stay as it was.

Piranha Plants with a red stem is not appealing for many players. You might want to make them green. Furthermore, even more important, you should apply the Piranha Plant Fix Patch in order to prevent VRAM glitches. Thanks goes out to Ultimaximus who gave me the information.

There is cutoff when the horizontal pipes meet the vertical ones. Also, the red pipe has a bad palette.

I was stuck in the Red Switch Palace, because I had no fire flower. I suggest putting one in there, but the hack can't be accepted this way.

There was a message saying that I can't fall down and die. I would have even accepted using the lowest row of Lunar Magic, which the player can't see ingame. However, there were pits in which Mario could fall down and die, so this is a removal reason as well. Also, I think I was stuck here, even though the coin arrow is right above me :<
Also, when I die, the Time Up Screen appears. To prevent that, you should use time in the level, not have the time at 0.

Cutoffness.

Just mentioning that you should use proper edges with the right palette (where the water meets the land). It's hard to see on the picture.

This bullet machine has a bad palette. I understand that it uses another palette as usual because Mario can break it, but not this ugly one.

This is an obvious level 101 edit. Always press CTRL + Del before making levels.

No clue where Mario is, but this part has a serious error which must be fixed. Mario gets hurt when he jumps somewhere against the grey blocks, however, how should the player know? Use some other graphics which denote that Mario gets hurt, or remove that hurting thing.

Names are written with a capital letter. Yoshi and Princess Peach are no exception.

This level works as a little bonus for Mario. However, I could simply get the shrooms by abandoning Yoshi, although I am supposed to get the Yellow Switch first.

This part was waaay too hard and hardly beatable without savestates. Also, I think it's not even possible without abandoning Yoshi within this long part of jumping from one jump block to the other and from one Koopa to the other.

And once again no clue what you had in mind here. First of all, the cement blocks cut into the pipe. Secondly, the pipe leads back to the part before the jumping? No good level design, but simply annoying.

Also, I could get the secret exit, although I haven't pushe dall the Switches, yet. I easily jumped from cement block to cement block off-screen (above the actual level).

There's no level tile or anything after the ghost house. The path abruptly ending does not look good.

Blatant Donut Plains 1 edit.

This cloud can be broken by Mario. You should use the normal cloud behaviour instead, or using a coin block would be another option.

I have no clue how I got there. I think I ran and jumped over the white pipe left from Mario. However, I could not find out how the player is supposed to get the secret otherwise. Either way, you're supposed to build a level from scratch anyways.

Cutoff vines.

I killed myself on purpose aaaaaand... with success! Your midway goal has no purpose. After you get it and die, you must start the level from the beginning. Fix it.

These red cement blocks, which at least should use a black outline instead of a red, are actually munchers...
Another error...

is that this red level has no secret, or I have absolutely no clue how you are supposed to get it. (Yes I looked in Lunar Magic), but I think it isn't possible or simply not clear in any way to the player.

Yes, I was here, but this area seems to not make any sense at all. Did you forget to make this a water level or something?...

... What is here? What is this whole area's purpose?

If I fall down here, I am screwed. Remove the water here.

Last but not least, I died at the end of this level 10 times due to the fast auto scroll which squeezes Mario to death. I couldn't beat the level, which is a removal reason.
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I conclude that you should get some beta testers who playtest your hack, correct language mistakes and test levels on gameplay and graphics.
Furthermore, you might want to rebuild the blatant level edits.
Otherwise this hack was not too bad and is not too far from being accepted.
Check out
my hack thread (Taomb)
my twitch (irregular schedule)

Exits done: >50, Overworld: 99.8%
Play through Taomb Demo 3
Taomb is almost finished. It will definitely be relased in 2025 after 17 years of work!