Majoras Hack(working title: Mario and the stolen stars)
It's the demo of my hack that I've been working on.
The hack is strawberry.
It has the working title: Mario and the stolen stars.
Plot and related things are found ingame.
REASONS FOR REMOVAL:
Not a bad hack by any means, but lots of small stuff you should fix up.
Not exactly a removal reason, but the title screen doesn't match the entered name for the submission. Also, the top and bottom Boos have odd palettes.
I know that being able to die in the intro is bad, but this isn't exactly the most graceful of workarounds.
Why do the stars give off a shatter effect when I touch them?
Your overworld is cluttered to the point of confusion. You have unreachable level tiles all over the place, the secret exit paths don't actually show up, and there's a random sign and some arrow-looking thing at the top middle of the screen.
If you are going to remove the last zero of the score counter, you might want to do so for the score sprite tiles as well; as it is, they don't match up.
The animations are out of synch due to incorrect usage of LM1.7x's new ExAnimation system. Either have the whole animation use a single slot with the "4 8x8s: 16x16" option, or make sure the difference between the slot numbers is a multiple of 8.
This Koopa went through the wall; you might want to move it somewhere else.
Luigi's ducking frame just looks odd. It seems like he is missing some outlines or something.
Your new midway point looks pretty neat, but it leaves behind cutoffness when collected.
Your hack had quite a few cases of the "I have no idea what this is" syndrome. You might want to provide some sort of explanation for the more ambiguous-looking blocks.
Someone else seems to have already collected the midway point D:
I couldn't seem to find any way to get up to that pipe at all. Is that intentional?
Another thing you might want to reconsider is the use of all these different-coloured coins that act the same as normal ones. When the green ones act like dragon coins (or at least, most of them do), the player kind of expects the other ones to have some sort of different function as well.
It's not too big of a deal, but Mario's head sticking partway out of the pipe like that looks kind of strange.
What's up with that area below the goal? There doesn't seem to be any way to get there at ll.
The upside-down multi-coin block changes into the normal one when you hit it.
The death music just doesn't sound right. I don't think you intended it to be only two short notes and then silence.
The speed with which these boost blocks fire me to the left makes it literally impossible to dodge that Koopa.
There were several places where I could jump into the ceiling and either get stuck or fall through it. Perhaps you could use that ceiling generator custom sprite to prevent it?
This level would benefit greatly from having vertical scrolling at will activated. Also the lines in your dirt kind of don't match up.
Connecting slopes directly to vertical walls just doesn't work very well.
With the strict time limit of the p-switch block, this random invisible coin block was very annoying.
The riding Yoshi frames of these player graphics could use some work.
It seems kind of strange how these blocks aren't solid to fireballs.
If I bring a Buzzy Beetle up from the underground section, it turns into some abomination whose graphics switch between a gray Monty Mole and the decapitated head of a Sumo Bro.
For some reason the note blocks turn yellow when I bounce on them.
This section seems impossible to do without hitting the Munchers on the ceiling. And then there isn't even anything on the other side...
What happened to Grassland #2? And is the hack supposed to end here? Looking in Lunar Magic, there seems to be a whole lot more more finished levels.
And finally, updating the lives counter at the top of the screen by exchanging lives between Mario and Luigi makes it appear even if you overwrote it.
The biggest problem with this hack was probably all the ambiguousness concerning block graphics; I would suggest either making them more obvious as to their function, or providing some sort of explanation. Apart from that and all of the small issues, the hack wasn't half bad, and I'll happily accept it once you have fixed it up a bit.
EDIT: fixed broken images
--------------------My YouTube channel
Get the official ASMT resource pack here