Thank you for downloading my first finished hack! =D I had to cut this hack rather short, because I started working on Talikuu Quest 2 and I just lost interest in this hack.
Story: One day, a talikuu travels to apple land in hopes of eating a rare golden apple, but to its disappointment, a pig named Mrs. Springer stole all the golden apples! The talikuu then sets off to steal them back...
REASONS FOR REMOVAL:
What's up with the palette of the protagonist next to the life counter? Also that's some odd perspective you have going on there on that island to the right.
Why would you make that invisible note block one of those that bounces you if you hit the side of it? If you don't hit the Dragon Coin in the exact center, the note block will bounce you to your death.
The shell circle thing doesn't seem to interact with these blocks at all.
Where did the midway tape go? D:
Well then. This sure makes a lot of sense.
And now there's an invisible wall blocking me from trying to return?
If I hang out at the very sides of the screen, it is rather easy to make the boss just fall out of the level and trigger the end level sequence.
Cutoffness in various places. And that note block doesn't exactly have the best of palettes.
Apart from the ghost house mist, the layer 3 backgrounds are not meant to be used in conjunction with layer 2 ones.
Since you used the wrong tiles, the shell floats oddly in the dirt here.
How are you supposed to get that Dragon Coin without dying in the process?
And what is this block, and how do I get past it?
That falling frame looks kind of strange.
This is why you don't edit the first few colours of Mario's palette if you are going to keep the original sprites that use it.
Parachuting Goomba things + water -> majorslowdown.gif
...what exactly is the point of this room?
Since you deleted the bonus star counter, you might want to get rid of those numbers as well.
If I jump to the right instead of going in that pipe, the level message sprite is triggered.
Even the "fixed" version of the level is kind of boring and pointless.
Why the cement block spam when you have a perfectly good grassland tileset to work with?
You seem to have forgotten one tile in your invisible ceiling in the auto-walk section.
If I get unlucky with SMW's random number generator, this is a forced hit.
More cement block abuse.
If I don't react immediately after falling down this shaft, that Paragoomba thing will land on me.
Oh hey I remember this glitch. The Metroid health patch is quite obviously not compatible with the Iggy battle; if I get hit, I teleport around the screen randomly for a short while, which in conjunction with the lava ends up with me dead most of the time.
See that comment about editing the first part of palette 8 that I made some screenshots above.
You can't fool me! That's not an apple at all!
This looks quite strange. Didn't someone release an actual SMB1-style flagpole goal some while ago?
Those blue and green berries look rather terrible, as does the apple in my item box.
And the lava.
I think you forgot a tile.
OH GOD THE FOREST IS SHINING MY EYES AAAAAAAAAAAAA
Why is there a goal post and (not shown) an unenterable pipe to the right of the place where I start out?
The hitboxes on these things are kind of unintuitive. :V
...not these things again
Also the broken block sprite thingies have a bad palette, again due to you adding that purple colour to palette 8.
...you know, this is one of those "puzzles" where I feel that a reset pipe isn't really necessary. And speaking of reset pipes: it has a bad palettte.
Also some sprite memory problems if I bring the P-Switch through the pipe and get a new one before pressing it.
Just like the background, this thing is also kind of bright and eye-hurting.
Why can't I pick up this blue block?
Now the apple in the item box has a bad palette again.
Always remember to make sure your bosses are fireproof.
This event creates cutoffness while it's active.
...so the climbing net kills me?
...except when it's green?
...and sometimes I can run up it?
/me is confused
whee flutter jumping above x screens of running guys
whee running through x screens of running guys
Might want to make those sections a bit more interesting and a bit less repetitive. Also those running guys float slightly above the ground, which looks a bit odd.
That pipe doesn't look too great.
Thank you very much for the information, Mr. Display Level Message Sprite.
The goal post also has a bad palette.
As mentioned previously, the horizontal thin pipes don't look that great with palette 5. Also stop it with the cement block spam already D:
...okay? If there's nothing more to the level than this, what's the point of even having it in the hack? Also *Einstein
The bottom and right side of the castle are cutoff, since you removed the lava and the small tower.
The creating block just kind of went flying off into the hole.
What in the world did you do to palette 6 in this level? D:
And guess what this level also suffers from? Cement block spam!
You might be interested in knowing that the eating block doesn't just eat used brown blocks, but also all other types of solid blocks.
...which can easily result in the player getting permanently trapped and having to reset the game. Did you never play through this level at all?
Goal tape goes too high.
Not this again... If you are going to create joke levels, make sure they are actually somewhat funny. Just placing random tiles everywhere is not funny.
Sprite memory problems and palette problems.
An underwater maze, completely devoid of any enemies or challenge whatsoever? That's the pinnacle of level design right then and there! except not really
The palettes! D:
All in all, I can see what meant by cutting the hack short; it seems extremely rushed. Please fix these problems and recruit some testers before submitting again.
ninja'd twice in the hack removal log what
--------------------My YouTube channel
Get the official ASMT resource pack here