Hack Removed:
Hack Name: Super Mario World Particle Uplink Millonaire Quest 8
Length: Unknown
Author: LDMA - Submitted by: LDMA
Description: The Information are in a text file
Tell me for errors to fix it
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My Short Review:
The hack wasn't too bad, Yoshi's house had A LOT of problems. The level design was pretty decent though.
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Reasons:
A few things. That ship thing or whatever it is looks REALLY bad, it's all glitched, you should really use some custom graphics. The red around the 9 doesn't really look good. Then finally, the pink outlines around the moving platform doesn't look good.
Then the ship thing gets cut-off because of the slot select option. Move the ship somewhere else, and change the ship too.
A few errors here.
1) That 1 tile ledge above the ground is cut-off at the ends. And what's with those things at the ends of the ledge?
2) "princess","was" and "captured" shouldn't be capitalized.
3) That 1st sentence doesn't really make sense, it should be something like "The princess was captured again because Bowser wants revenge."
4) The 2nd sentence is kinda bad, it should be like "He is planning on how to destroy the mushroom kingdom." Since he would be destroying the mushroom kingdom and not peace. =P
More errors here:
1) That pipe above Mario isn't really necessary. It has weird colors around it, and it's kinda weird looking on it's side. I would say take it out.
2) That gray tower at then end looks weird, you should fix that.
3) Those towers next to the gray one looks odd too.
If I go in these doors (there's 4 of them they're just not shown) I can get myself different Yoshi's. Why would you give the player different Yoshi's? They can be abused a bit especially the blue Yoshi as he can break levels. Looking below:
Yellow Yoshi room. (Yoshi not shown)
Red Yoshi room. Also the small lava bits from the podoboo and Yoshi's head is glitched. Yoshi's head is glitched because there's a regular Yoshi and a baby Yoshi in the room. This even happens in the other rooms too.
Green Yoshi room. The FG has a bad palette and the sideways pipe above is cut-off because it's on the bone.
Also, there's a flower behind the bush but it's hiding behind it since the flower was made that way. Move the flower somewhere else so it isn't on the decoration since it'll go behind it.
Bad initial settings when I come out of all the Yoshi doors.
More bad sentences. Should be: "Hey Mario, Peach has been captured, are you going to rescue her? The king has hired me to protect the castle."
(I have no idea about the last part because it makes no sense.)
This ladder has a bad palette, then again, all the ladders in the hack all have bad palettes.
I can jump to the top of the cement blocks here, and the pink cement blocks don't look good.
If I bring Yoshi toward this door he'll go behind it because the door and Yoshi is a sprite and they'll interact weird. Try fixing this if possible.
The end of the stairs is cut-off, the stairs has a bad palette, and so does the ground I'm standing on.
The yellow cement blocks have a bad palette.
Yoshi has a glitched tounge because of the tileset. Also, what's up with the gravity here? If I hold A or B I can float upwards for whatever reason.
These blocks are turn blocks, but when I hit them they have no animation and it looks weird when I go through them like this. Try making some animation or just use SMW turn blocks.
What in the world is that? The only thing I know is that, that is a mushroom graphic replacement but when I touch this it does nothing, it just moves back and forth. Also, don't use the bottom row of Lunar Magic as things won't appear during gameplay.
Wrong initial settings.
Don't use coin blocks in Yoshi's house as they will act like the bonus game blocks. If I do it right I can also get 3 easy 1-UPs which is like getting a 3-UP moon which isn't good.
When I enter one of the doors, how come I come out of the side of the blocks like that? It looks odd.
Seems odd to have Yoshi disappear if you have another Yoshi, nothing really bad but odd.
You really have a lot of errors for Yoshi's house.
What in the world is that moving glass thing that is near the pipes? Is it supposed to be a wall scaling cannon? If so the graphics (the glass) doesn't really look right and is weird, change the graphics.
Why is the midway point bar graphics a cement block? Change it to a midway bar.
If you didn't have Yoshi or a cape, how would you even get the Yoshi coin?
Cement block goal post doesn't look good, change the graphics.
Like I said about the bottom row of LM, don't use it since stuff won't appear during gameplay. Also, those are bad vine graphic things on my left. Is it supposed to be like a type of ground where you can climb? If so you should try improving it. The orange and black outline around the clouds look bad.
Blindjump. Put coins to lead the way to the ground below.
What in the world is that? It's some weird piranha thing that shoots hammers and runs if you try following it. Like really, what's the point in it?
Not a removal reason but the key looks weird.
The overworld events glitch up after this level. You must have forgotten to Uninstall Title Screen Movement. To do that, in the overworld editor click on "File" then go to "Title Screen" and click "Uninstall title moves recoding ASM."
The cement block and pipe above me have a bad palette.
The explosion has glitched graphics. I also noticed that when I touch it with Yoshi it doesn't hurt me but when I don't have Yoshi it does, what's up with that?
The squished switch filled in green switch graphics are messed up.
The outline of the pipe looks bad as well as those cement blocks at the top right.
That platform I'm standing on has glitched graphics, either that or it has a bad palette but I think it's glitched.
Don't use bottom row of LM like I've said before.
There's that piranha thing again but he goes through the slopes which look odd.
Why are these munchers blue? Makes it seem like they're ice themed munchers instead of regular munchers.
The dry bone that throws bones throwing frame is glitched including the bone.
The grinder looks odd IMO.
Another messed up sentence, I'm not fixing it for you this time. Also it says Lemmy Koopa but....
..the boss is Iggy. Change the name so it's Iggy.
The overworld has a bit of problems.
1) That brown tree has the wrong palette.
2) Make a square ledge or something around the water so it doesn't seem cut-off.
3) That door on the hill is just odd.
1) On the brown island, there's a wrong corner tile.
2) Below it on that small island, you forgot to put a corner tile at the top right.
Massive slowdown. D:
Bad sentence. IT should be: "This level has a secret on beating the level fast. Find it if you can't beat the level." Also, why would you put this message right near the end of the level especially how the secrets right at the beginning of the level?
Horrible goal post palette.
Right below me, I collect something invisible as it makes a sound effect. What did I even collect?
The secret leads here to 3 1-UP's. 3 1-UP's is like a 3-Up moon which means take out some lives since it's like collecting a 3-UP moon.
Odd monty mole graphics, and the orange outline on the bottom of the "mole" makes it look odd.
The ledge I'm standing on is cut-off from above and the left side.
Massive slowdown.
Bad bullet bill palettes.
Floating bullet bill cannon.
Bad diagonal boo palette.
The cement blocks and bottom tile of the bullet bill cannon have bad palettes. -.-
Glitched squished switch graphics and filled in switch block graphics.
The switch palace doesn't get destroyed after you press it. Make it get destroyed.
The sliding koopa goes through the log. Move him back a bit so he doesn't go through it. Either that just remove the top of the log.
What is that supposed to be in front of Mario? The top of it looks like part of a bush but I can't tell the bottom.
Not a removal reason but that lava doesn't really look good.
The layer 3 background disappears because of the message box. NEVER use message boxes with layer 3 as it'll mess up layer 3. Another thing, you "Twomp" should be "Thwomp" And there's some more bad sentences but I don't feel like fixing it.
You can stand inside on the ball thing a bit.
Bad FG palette.
Make it so the water doesn't look like the BG since it matches with the BG exactly.
Not really a removal reason but you should try improving this tank level a bit since there's no layer 2 or auto-scrolling and using conveyors instead of wheels look odd.
There were quite a few areas that had random bullet bills spawning without no sound. Bullet bills coming at you without no sound is a no.
When I enter this pipe, Mario goes behind those bricks. Why's that?
What's up with these missiles? They don't explode unless I touch them but they don't explode, instead they spawn a hammer.
Why is that when I enter this level it's a ice level instead of like a chocolate island type level? It doesn't make sense to have a ice level even though the theme of the area isn't an ice world.
I can go inside this slope. Try blocking it off.
If I collect something other than a star in the box, I am forced to die since I didn't know I had to collect a star. Why not use the block that spawns a star when you hit the box?
Bad log and mushroom platform palette.
How come this growing vine makes a ladder instead of a vine?
Blindjump.
If I fall down here, I can't get back up. Fix this.
I didn't know how to finish this level so I stopped here.
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Conclusion:
This hack really needs a lot of fixing, fix these and PLEASE fix the other errors in the later levels too.