Length: 8 exits
Author: ---smwExpert---
Description: This hack has no new GFX, new music, some custom blocks and custom sprites, a custom overworld, and completely re-done levels.
This demo includes the first world, which includes 2 switch palaces, 1 castle, 3 normal levels, and 8 exits total.
I fixed the problems that were present on my earlier version.
This hack isn't actually all that bad, and it would be accepted if it didn't suffer from a few major flaws.

-It would be nice if you would fix the palette on the lettering here. It shouldn't be that difficult - just search for the blue section in the top right corner of the palette editor, and change it to black/white.

-castle*

-Ugly Map16 garbage in the background upon entering this room. Try playing with the "Initial BG Setting" in the "Modify Main/Midway Entrance" window until you fix it.

-lead*

-Beating Sticky Hills 2 does NOT reveal the path to the switch palace. Instead, I can just walk there whenever. Also, getting the secret exit here does nothing on the map.

-Unless I missed something extreme, I could only manage to get 49 coins in this room (even after getting everything via the P-Switch. When I went to use the reset door...

-...this happened. My coins reset to 0, and none of the coins in the room respawned. What is the point of the door if you can't even collect the coins again? Try inserting them through the "Direct Map16 Access" window rather than the "Standard Objects Window" if you want them to respawn.

-The secret exit of Sticky Exit 1 doesn't reveal anything on the map. It was only after pressing random buttons that I found out you could go to the right and enter the cave. I'd make it more obvious or something.
-The ladder's palette is pink rather than the brownish cliff color.
So yeah. Definitely fix up your overworld events, as well as the green palace. This is a rather decent hack, and I will accept it once these bugs are fixed.