The Questionable Level Design Contest ends in…
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Tip: Try playing around with the Horizontal Level Settings in Lunar Magic. You can create some uniquely-designed levels unlike anything seen in the original Super Mario World.
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Sprite Map16 + Custom Sprite Lists
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - Sprite Map16 + Custom Sprite Lists
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How do you have more pages at#lm{16x}?
That's step seven:
Originally posted by Maxx
7. Press ctrl+shift+page down.

Rest in peace, Near.
Hah! That was really easy! Thanks, man!

Working on Mario's Adventure on a Alternate Universe, Progress: %4
my version of lunar magic has its sprites on page 104, when I subtract 200, I get a page that doesn't exist for sprites. What do I do?
I feel like an idiot. I keep doing ctrl, shift, and page down (which I have to shift for on the number pad anyways) and it will not show me any sort of map16 data for sprites. I read about it several times and I cannot seem to find what the problem is. I know I'm a noob but I cannot for the life of me understand whats not working right. Is there any way to manually enable it? Why is it hidden as a key combination anyways?
You should get a message that you have unlocked the sprite Map16 data. You still need to go to page 100 so you can. It's similar to the 8x8 editor where pages 5+ contain animated tiles, Mario and layer 3 graphics but needs to be unlocked with the same key combination.

Rest in peace, Near.
It's weird because no matter what page I am told to be on, I do the combination but nothing at all happens. Could having Lunar Magic 3.1 be the problem? I don't think its my keyboard's fault because individually all keys work
After hitting a bunch of random keys with control and shift, and then hitting pgdown on 9A, it unlocked. Really weird. But resolved.
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Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - Old Tutorials - Sprite Map16 + Custom Sprite Lists

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