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Replace spin jump with yoshi fireball?

How do I replace the spin jump with a yoshi fireball? I don't want to replace fireball with it. Furthermore, what address controls yoshi fireball speed?
EDIT: Is this really complicated, like making a boss? If so, I'll just find an easier (albeit, less cool) way.
Im thinking this might help?
$7E:13E2
Quote
Seems to be another spin-jump fireball timer. It increments every frame. If any of the first four bits are set, Mario won't shoot a fireball. If bit 4 ($10) is set, it shoots a fireball.

oh and also its 1 byte

Mod edit: DEC stretch

Give Mario some love?~
Hijack the spin-jump routine at $00/D645 (SNES) and put your fireball generation code there. I think there are some sprites which already have a code that can generate Yoshi fireballs, so you could try copy/pasting them into your patch.