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Help needed with getting Alcaro's upside-down triangles working...

Hello,

At one point on here, I began to get fascinated with a custom block Alcaro made, namely, his upside-down triangle blocks (just like upside-down triangles that are in the bonus area of the SMA4 e-Reader level, Sliding the Slopes, these ones let you run on walls and ceilings).

However, despite getting plenty of help from the creator himself, I've never been able to get these blocks to work right in my hack, so I had to come here for some other input, to see if there is anyone here (including Raibys) who has successfully used these blocks.

Raibys, Alcaro told me he made these blocks for you, right? If you see this topic, could you possibly shed some light into this situation, please?

I think it's something about the smwusdtri.asm file that has been perplexing me all this time.

Anyway, thanks in advance.
What exactly is the problem? Does the game explode, does mario just fall, or what? :P
Originally posted by Monster
What exactly is the problem? Does the game explode, does mario just fall, or what? :P


Sorry, the blocks just don't do anything.
Maybe you didn't set the tile to act like the right tile?
I don't think that's the problem, I just made the block that makes the player run on the floor if they're running down a wall act like one of the two settings it could be (between 1E and 12E, I tried 1E), but I figured getting all the tile settings correct for each block wouldn't help me unless I was able to overwrite some free space in my rom with the required asm patch.
Just so you know, the upside-down triangles are buggy as hell. Even if you do get them to work, they don't work very well. (For example, if you die while running up a wall, Mario will freak out during the death animation.) Altogether I would just suggest you forget them entirely, they are more trouble than they are worth.