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When I try to place a thwomp in my level, it don't looks right..
I wonder why this is so.
Can anybody tell me, what I have to do for Thwomps correct graphics?

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When placing a thwomp in the level you have to have the correct graphics chosen. These graphic locations can be changed by clicking on the blue mushroom and changing the sprite graphics header to castle. This can also be done by clicking the red mushroom and changing the graphics page to that of the thwomp. Unfortunately at this time I have no idea which graphics page it is or which field has to be changed.

In short change the sprite header graphics to the castle setting, and you will have the correct thwomp graphics.

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Only problem is, some of your other sprites might glitch when you make this change. Keep that in mind.


Just press the red poison mushroom at the top of Lunar Magic and check-mark the box at the top of the window that just popped up. Now go to the drop down menu that says SP4 and change whatever's on there to 03. The Thwomps will look right and other castle sprites. If you want Thwomps and other graphics like Thwomps with Buzzy Beetles or something then you need to learn ExGFX.

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Also, for any tileset specific sprite, in the top-left corner, you will SP#=XX. # is a number, usually 3 or 4, and XX is a number in hex, such as 09, or 1F. Just edit it properties of the red poison mushroom to match what the sprite wants.

Yeah, that was badly worded, but whatever.

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Uhmm. I have forgotten to tell you, that I have knewn all this before...
In my other levels everything worked fine, but not in this.

Your layout has been removed.
That's because the Thwomp info in LM is wrong. Instead of SP3 = 12, it ought to say SP4 = 03.

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May I just ask are you using ExGFX?

If you are use SP3 to 03,
If not change the Tileset to Castle on the enemies.
Originally posted by Stack-O-Munchers
That's because the Thwomp info in LM is wrong. Instead of SP3 = 12, it ought to say SP4 = 03.

Which was fixed in the most recent version of Lunar Magic.

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