Its likely that some other amateur has made a topic similar to an extent as this one will be but anyway...
My personal spiel with learning ASM, is any of the tutorials I read up on just show what a various instructions will do in say a routine. It covers nothing or shows how these various instructions are applied into making a game.
When ever I use tools like game maker or some basic programming software, I can easily dig trough someones code and immediately understand how something works, however, when it comes down to looking at peoples assembly code, i can somewhat understand how it works. But when I go to duplicate it on a project of my own, it just blows up in my face.
There's likely more underlying things I need to talk about, but thats all I can think of right now.
My personal spiel with learning ASM, is any of the tutorials I read up on just show what a various instructions will do in say a routine. It covers nothing or shows how these various instructions are applied into making a game.
When ever I use tools like game maker or some basic programming software, I can easily dig trough someones code and immediately understand how something works, however, when it comes down to looking at peoples assembly code, i can somewhat understand how it works. But when I go to duplicate it on a project of my own, it just blows up in my face.
There's likely more underlying things I need to talk about, but thats all I can think of right now.