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Shyguy's Black Magic Conquest [SS]

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There we go. I like that.
HEY,LISTEN



Yes. That looks much better =] Now you can tell the grass from the ground, and it looks like the grass has been frozen. Keep up the good work =]



Originally posted by Boingboingsplat
Lighten the blue and it'll be good. ;)

Edit: Beaten. Offtopic: Lol, dotsarecool spelled "grammar" wrong. XD


That was intentional...


@firephoenix0- Yeah that looks good ;D
Glad everyone (including myself) likes the new palette. Here's a shot from Level 4's bonus room.


I like these graphics. They're fun to make rooms out of.:)

FPI gave me permission a while back to use these graphics. I didn't steal them. I modified the wall pictures though to fit my game.
Originally posted by FirePhoenix0
Glad everyone (including myself) likes the new palette. Here's a shot from Level 4's bonus room.


I like these graphics. They're fun to make rooms out of.:)

FPI gave me permission a while back to use these graphics. I didn't steal them. I modified the wall pictures though to fit my game.

Whoa! Great bonus room! Also the other screens look nice to :)

Your layout has been removed.
Originally posted by Tornado

Whoa! Great bonus room! Also the other screens look nice to :)

You act like you've never played TSRP2. :P

Personally, I don't like the segments of the foreground where its one tile in width. :/
Well I've played a bit but of TSRP2 never seen the bonus rooms before.
Your layout has been removed.
Hagarhgfah finally an update!



Each springboard launches you a different height. Yellow launches you 6 blocks, blue, 9 blocks and red, 12 blocks (normal springboard height.) Can you say interesting puzzles?

(I'm aware of the Status bar problem.)
Great idea making different springboards which launch you a different height, good job.

EDIT: here's an idea make the yellow one green, the blue one yellow and leave the red one be, sorta like the YI platforms.
I really like the look and sound of it. My only problem is the 1-up with all of the coins. It looks a little strange, then again not everything in Mario is neatly tucked in. This will probably be another successful hack. Keep em coming in(especially those springboard heights, Mario is looking more and more homebrew)
I am not a hacker by trade, I am an observer and I can be very observant. I tend to lurk around here to prolong the good experience of playing the original SMW. Whatever can add onto it is something that I will definitely do when I am bored which is often. And I will rarely post and give praise when needed to the hacks that may make me interested to relive memories.

My worst enemy in Mario isn't Bowser but my controller that keeps on getting disconnected from the inside. Might be my memory count.
I have a video update this time. Mostly because I want help regarding enemy placement, since there are no enemies yet and I'm not sure where to place them here. I focused entirely on the puzzles and not on enemies at all. But, you can comment on level design, etc. if you want. If you want to make suggestions for the enemies, go to my other thread in Basic SMW Hacking.

<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/uJDULHpslqo"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/uJDULHpslqo" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
looks good but it seems like you can get stuck easily.
Your layout has been removed.
Looks great but you should make some doors along the way that lead to the begining of the level if you get stuck.
I fixed it so you can't get stuck anymore and made a couple other changes.
The YI overworld music really fits. I was sort of surprised at first because after a while, you tend to forget that there is somebody else that is made playable in SMW besides Mario(especially a random enemy). I also love the way the Shy Guy spins into pipes, and just like in YI it is great to have a stage named as like it is a learning session.

Other comments on Video:

I really, really like how DKC3(either that or DKC2) inspired the graphics for the background. I also like the little designs on the map instead of regular ole dots. It even sort of looks like a springboard itself. Neat puzzle dealing with interactive springboards.

The dragon coin turned into crystal sort of feels a little tacky with the original sound effect. Then again it does sound like a light and somewhat delicate crystal.


A few enemies would be nice but to overdo it might diminish the puzzle's effect. The pipes also seem to play a big role. I also like how the quest for the crystals doesn't distract from the main mission to the goal. It could be a good amount better, but it looks very good right now.

I am not a hacker by trade, I am an observer and I can be very observant. I tend to lurk around here to prolong the good experience of playing the original SMW. Whatever can add onto it is something that I will definitely do when I am bored which is often. And I will rarely post and give praise when needed to the hacks that may make me interested to relive memories.

My worst enemy in Mario isn't Bowser but my controller that keeps on getting disconnected from the inside. Might be my memory count.
Dude, check the date of the last post! You bumped a thread that hasn't been posted in for 8 months!
Nice seven-and-a-half month bump there.

EDIT: Beaten.
Your layout has been removed.
Wow. Just wow. I'm not even working on this anymore. Heck, I'm not even hacking Super Mario World anymore!

Moderators, please close this.
Wait, before closing this, I want you to know that I always looked forward to this and I´ve always wanted to play at least what you have finished. Do you think you can link to the hack in this thread? Please!
Thanks. =)
What a shame! I was wondering when this was going to be released.

Could you at least post the springboard sprites?

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.

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