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How do you make a RPG styleed map?
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I've been playing hacks that have a RPG style map. Like you can move all over the map! How do you do that?
To be more precise, you apply that patch, and then place empty and unenterable level tiles wherever you want Mario to be able to walk.

My YouTube channel
Get the official ASMT resource pack here!

I could easily mimic this WITHOUT the patch. All you would need to do is make a blank level tile, make it beaten and nonenterable once beaten, then make it to where ALL ways are enabled.

Your layout has been removed.
The patch just makes some small changes so you don't have to press the direction you want to go in constantly. It also disables the "beep" when you land on a level tile.

<TLMB> I use YY-CHR to edit DNA
You can also make functional elevated ledges in an RPG Overworld. Just copy an empty level tile that's already set up, change it's level number to an unused one (since level tile settings are per level number), and disable the directions that you shouldn't logically go in (off/through ledges, etc, except if there's no level tile in that direction). For my overworld, I use 9 different level numbers for level tiles with different enabled directions (some star road levels are overridden):

0 = all directions enabled
132 = up, down, right
133 = up, right
134 = up, left, right
135 = up, left
136 = up, down, left
139 = down, left
13A = down, left, right
13B = down, right

Here's a base RPG Overworld hack I just made with some ledges set up with the right level tiles, and with the RPG Overworld patch applied. Also, Palette 6, color 7 of the Overworld palette is changed to rgb 64, 208, 32 to make the ledges look right.

It's also possible to place level tiles in Layer 1 events, so you can have unlockable paths this way. You can't edit their settings directly when placed in a Layer 1 event, but they will have the same directions enabled as the level number of the tile you copied/pasted.
Another ?. How do you apply that patch thing? Its only a .txt document.
You use xkas. There's a tutorial in the Rules thread of Advanced

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