BUDDY LIST: LinksPetYoshi, Domiok, KingGoomba304, 1UPdudes
and Tahixham, because he asked me 3 years ago :D
PM me if you wanna be on mt buddy list. (BTW the colors don't mean anything)
Originally posted by K3fka
They should make a movie.
I can see it now, with two floating munchers.
"Yeah, I want your cutoff!"
"Oh baby, your bad palette is so tight!"
BUDDY LIST: LinksPetYoshi, Domiok, KingGoomba304, 1UPdudes
and Tahixham, because he asked me 3 years ago :D
PM me if you wanna be on mt buddy list. (BTW the colors don't mean anything)
Originally posted by K3fka
They should make a movie.
I can see it now, with two floating munchers.
"Yeah, I want your cutoff!"
"Oh baby, your bad palette is so tight!"
1: I see that you're not done with the OW. I'll just give you a tip: make corner tiles for the coastline to avoid cutoffness. There are also some cutoffs at the edge of the grass at some spots. Overall, good work
2: I personaly think that color palettes need to be changed to avoid the feeling of the original game. This can't look more like Yoshis Island 1.
3: The level design seems good for a first level.
4: Need more shapes or enemies, it looks too empty right now.
5: Well, that "near goal" sign should not be at the midway point if you are following the "rules" of the original game.
6: I'm ok with that
7: hmmm, I'm not a fan of moons. I have a suggestion: Place moons where players don't see them trough the normal path of the level. Also, not in the start of a level. Then the player "can" just go in and out of the level to boost the extra life counter. Also, the colors are from the original Yoshis island 2.
I hope you're ok with critic, don't get me wrong, Your hack has potential. Keep it up
The player has to really work for that moon. They have to go all the way to the end of the level, grab the beetle, run back without losing the beetle, grab the moon, then go all the way back to the end. There is plenty of time to do this as well. It is a little tedious, so I don't see people doing it a lot. They are also unable to get it after the Yellow Switch Palace. I'll add some more enemies to the levels, and work more on the overworld.
They are also unable to get it after the Yellow Switch Palace.
Well, thats kinda unfair don't you think?
It's called a 3-up moon, you know, they aren't supposed to be easy to get.
Anyways, the level design looks really nice! I like to play the occasional vanilla hack. One suggestion, though: I'd recommend making some new palletes, though, those are always nice to see.
I work with the palletes. I have been kind of reluctent since I haven't worked with them much. Also the moon, I know you are lazy, which is why I designed it that way. Mad, yes, crazy, yes, brillent, possibly.
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