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Mario's Return to Bowser
Forum Index - SMW Hacking - Works in Progress - Mario's Return to Bowser
Pages: « 1 » Link
Hello to all. I'm DarkMark, the creator of Bowser's Homeland. I'm am here to get help with my new hack, Mario's Return to Bowser.

Plot: Mario, tired of being defeaten by Bowser is chasing him down. (Subject to change)

I have some pictures to share with you all. Enjoy.

Overworld
Here's the overworld. I'm going to be adding to it soon.

Level 1
Here's a Level 1 picture. The part with the goomba has been given corners already.

Level 1
The stacked Bill Blaster has been removed.

Level 1 Sub area
Sub area of level 1.

Level 1
Midway point here.

Level 1
Near the end of the level.

Level 2
Start of level 2.....Moon! There are no koopas in the level. So how do you get it?
SCREEN 1: I like the island's shape, but it seems a little bland. Maybe add some decorations?

SCREEN 2: I assume this is a vanilla hack, right? Anyway looks like pretty good level design there.

SCREEN 3: And there.

SCREEN 4: Unfortunately, not there though. Maybe you should add some coins above the water, or maybe some more enemies?

Well, level 1 looks really good so far, besides that one water area. Keep up the good work!

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Find me on here if you need me; also, it'd be nice to have a few SMWers on there ;)


BUDDY LIST: LinksPetYoshi, Domiok, KingGoomba304, 1UPdudes
and Tahixham, because he asked me 3 years ago :D
PM me if you wanna be on mt buddy list. (BTW the colors don't mean anything)
Originally posted by K3fka
They should make a movie.
I can see it now, with two floating munchers.
"Yeah, I want your cutoff!"
"Oh baby, your bad palette is so tight!"

Thank you for the advice. I'll tinker with the water part of the level. However, for now, New Pictures!

Level 2
I can take the pipe, or jump over munchers...

Level 2
I have added enimies since this picture. It isn't quite so barren.

Level 2
How did this get here?

Level 2
Bat!

Level Two
Midway point! I remembered to put it!

Level 2
You must be the way to get the moon...

More pictures soon hopefully.
SCREEN 1: Looks good, pretty non-linear as well. Nice.

SCREEN 3: It looks a little barren. Maybe you should add a few more enemies.

SCREEN 5: Cutoff with the bridge at the land and at the water.

Overall, level 2 looks quite good too, although you should try and fix that cutoff. Keep it up, and can't wait to see level 3!

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Find me on here if you need me; also, it'd be nice to have a few SMWers on there ;)


BUDDY LIST: LinksPetYoshi, Domiok, KingGoomba304, 1UPdudes
and Tahixham, because he asked me 3 years ago :D
PM me if you wanna be on mt buddy list. (BTW the colors don't mean anything)
Originally posted by K3fka
They should make a movie.
I can see it now, with two floating munchers.
"Yeah, I want your cutoff!"
"Oh baby, your bad palette is so tight!"

First post, Picture...

1: I see that you're not done with the OW. I'll just give you a tip: make corner tiles for the coastline to avoid cutoffness. There are also some cutoffs at the edge of the grass at some spots. Overall, good work:)

2: I personaly think that color palettes need to be changed to avoid the feeling of the original game. This can't look more like Yoshis Island 1.

3: The level design seems good for a first level.

4: Need more shapes or enemies, it looks too empty right now.

5: Well, that "near goal" sign should not be at the midway point if you are following the "rules" of the original game.

6: I'm ok with that:)

7: hmmm, I'm not a fan of moons. I have a suggestion: Place moons where players don't see them trough the normal path of the level. Also, not in the start of a level. Then the player "can" just go in and out of the level to boost the extra life counter. Also, the colors are from the original Yoshis island 2.

I hope you're ok with critic, don't get me wrong, Your hack has potential. Keep it up:)
The player has to really work for that moon. They have to go all the way to the end of the level, grab the beetle, run back without losing the beetle, grab the moon, then go all the way back to the end. There is plenty of time to do this as well. It is a little tedious, so I don't see people doing it a lot. They are also unable to get it after the Yellow Switch Palace. I'll add some more enemies to the levels, and work more on the overworld.
Originally posted by DarkMark
They are also unable to get it after the Yellow Switch Palace.


Well, thats kinda unfair don't you think?

Also, players would never go back for that moon, most of us play on emulators and we are all real lazy:P
Everything look good, it's just in some places it's pretty plain. Try adding more enemies and some decoration though.
Originally posted by Uhrix
Originally posted by DarkMark
They are also unable to get it after the Yellow Switch Palace.


Well, thats kinda unfair don't you think?


It's called a 3-up moon, you know, they aren't supposed to be easy to get.

Anyways, the level design looks really nice! I like to play the occasional vanilla hack. One suggestion, though: I'd recommend making some new palletes, though, those are always nice to see.

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Good fucking bye.
I work with the palletes. I have been kind of reluctent since I haven't worked with them much. Also the moon, I know you are lazy, which is why I designed it that way. Mad, yes, crazy, yes, brillent, possibly.
The donut bridge in one screen you have of the second level cuts off the water just a little bit. Other than that, this looks pretty nice.

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"Lip: A Fairy's Tale" project status: Slow (Visit the project thread here!)

Yes, you could say I like Osaka.
Originally posted by reghrhre
Everything look good, it's just in some places it's pretty plain. Try adding more enemies and some decoration though.


What he said^

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Prepare for your death. Can you take on the Xreaper?
Originally posted by Uhrix
Then the player "can" just go in and out of the level to boost the extra life counter.

Nope, it can only be collected once. It got some kind of routine which checks if it has already been taken.
Just like dragon coins :P

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aran - Graces of Heaven
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