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Floating Water
Forum Index - SMW Hacking - SMW Hacking Discussion - Floating Water
Pages: « 1 2 3 »
How come floating water is a bad thing? I see quite a few in the Hack Removal Log.
Often floating water results in cutoffness, which is a removal reason.
Originally posted by Aqualakitu
Often floating water results in cutoffness, which is a removal reason.


Haha, no, not that kind of floating water you silly, the upside-down surface water. Flipping the Y in
map16.
I honestly don't see a problem. Stuff like Mario doesn't need to make sense, unless you completely modify the behaviour of a tile and don't warn the player, but upside-down water is not like that.

I even think it's quite nice, along with upside-down lava. ^_^
It shouldn't be, after all, SMB3 had "floating" lava. So, I don't see why anyone would count it as a bad thing.

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It's unrealistic, that's why. I personally don't mind it being in a level, but if it's there just to be there, I tend to look down upon it, as do some certain unamed hack mods. >,>

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There are floating platforms in cave levels which makes less sense, so...
Nothing makes sense.... It's mario what do you expect?
Mario IS unrealistic. Eating mushrooms to grow big. Flower to shoot fire. Feather to fly. The enemies. Munchers. Etc...
So this is sort of done

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Yeah, I don't care about floating water/lava in Mario games as long as its tastefully done (like the previously referenced fortress in SMB3; that level was very neat).
I don't see what's wrong with floating water. I think is pretty cool.

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It's not so much that we expect realism from SMW as much as internal consistency. Most objects seem to be rooted to, or guided by something - even in the case of hovering platforms. In all cases, the game maintains a sense of downward gravity.

Floating water goes against that sensibility by appearing to exist in a zero-g environment independent of everything else. It's a shame because it can have good gameplay uses. FPI managed to have it make sense with his "pools of goo" which were contained in bubbles. It's harder in a vanilla context.
Unless you give an excuse for the floating water, it doesn't make a whole lot of sense why it's just floating there, defying gravity. But the Mario universe doesn't have to, so it's okay... for most of us. To others, it's Floating Munchers 2: The Sequel.

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I don't see a problem with it. I think it's a nice treat once in a while actually. When it gets overused though, it's the same as when anything else is overused. As for it not making sense, it doesn't have to make sense... it's a Mario game for crying out loud. :P

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It may not make sense unless there is a classified reason for it. But think of everything else that floats in the game. Like coin blocks or coins. They don't sit on the ground. But if they did the game wouldn't be as interesting.

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There are floating clods of dirt in SMW, so why not water?

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I have always been wondering the same, SMB3 indeed had upside down lava, and most good-quality hacks had upside down water. Heck... Some of them even had water IN water...
If lava can boil upside down, water can float.

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Exactly. If there is no cutoff, I see no reason to remove it. I mean, come on, it's a Mario game, where maple leafs turn you into a raccoon for god knows why, and you can fly with a yellow piece of cloth. Plus, the flip-flop water can make some levels pretty interesting if used as a gimmick.
I see no problem with upside down water, provided its attached to the ceiling, and has no cutoff. Also, should have a reason to be here. :)
Originally posted by Mippish
Originally posted by Aqualakitu
Often floating water results in cutoffness, which is a removal reason.


Haha, no, not that kind of floating water you silly, the upside-down surface water. Flipping the Y in
map16.

Couldn't you just have explained that earlier? >_>
Anyway, I don't see a problem with y-flipped water either.
How did you come to the idea that it could be a problem?
Pages: « 1 2 3 »
Forum Index - SMW Hacking - SMW Hacking Discussion - Floating Water

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