It's not so much that we expect realism from SMW as much as internal consistency. Most objects seem to be rooted to, or guided by something - even in the case of hovering platforms. In all cases, the game maintains a sense of downward gravity.
Floating water goes against that sensibility by appearing to exist in a zero-g environment independent of everything else. It's a shame because it can have good gameplay uses. FPI managed to have it make sense with his "pools of goo" which were contained in bubbles. It's harder in a vanilla context.
Unless you give an excuse for the floating water, it doesn't make a whole lot of sense why it's just floating there, defying gravity. But the Mario universe doesn't have to, so it's okay... for most of us. To others, it's Floating Munchers 2: The Sequel.
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I don't see a problem with it. I think it's a nice treat once in a while actually. When it gets overused though, it's the same as when anything else is overused. As for it not making sense, it doesn't have to make sense... it's a Mario game for crying out loud.
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It may not make sense unless there is a classified reason for it. But think of everything else that floats in the game. Like coin blocks or coins. They don't sit on the ground. But if they did the game wouldn't be as interesting.
Exactly. If there is no cutoff, I see no reason to remove it. I mean, come on, it's a Mario game, where maple leafs turn you into a raccoon for god knows why, and you can fly with a yellow piece of cloth. Plus, the flip-flop water can make some levels pretty interesting if used as a gimmick.