Pause Screen Thingy I remember a while ago there were a couple people creating pause screens in the ASM showoff thread, so I created a half decent poorly coded pause screen. The I sorta abandoned it, and the n I come back and see Roy's mega useful stripe image thread, and I decide to update it into it's current form (it can now exit to the overworld): <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/MsrELvFEAOc&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MsrELvFEAOc&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Download: Here BRK/COP Hook LI got the Idea from #serioushax when I found out about Interrupt vectors, and with the help of them, I built this. The version is the same as the version shown earlier in this youtube video: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/CoNwE-5otbs&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CoNwE-5otbs&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Download: here COP Download: here Endure Patch This is a cool little patch inspired by Pokemon (do not ask why). It lets you kill off enemys by pressing the up button (doesn't work on chucks though...). If you kill 3 enemies, an earthquake occurs. if you get less than 3, the counter resets. You can also make it hurt mario when he has less than 3 by changing Code LDA $15 AND #$08 BNE skip LDA $0667 BEQ skip STZ $0667 skip: to Code LDA $15 AND #$08 BNE skip LDA $0667 BEQ skip STZ $0667 JML $00F5C1 skip: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pr3j8zQv5-8&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pr3j8zQv5-8&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> download: here *WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day. | Current Project: Status:Complete Previous project status: Failed/Quit Current Issue C++ : fsteam help |
The pause screen is basically the same thing from SM64. Really cool idea, there.
The BRK Quake is neat, for sure, but I doubt many people could find a use for it in there hacks.
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