Language…
19 users online:  Anorakun, autisticsceptile1993, Chaveszzz12, Cote de Boeuf, deebss, Eipred,  Erik, Hot Sauce, KaidenThelens, Knight of Time, Koopster, Metal-Yoshi94, monkey03297, Nirv, PyroKastrix, RicardoDeMelo, shine2, sholmes, Zoulzx7 - Guests: 167 - Bots: 136
Users: 68,887 (2,340 active)
Latest user: shine2

Pseudonym's Random ASM items

Pause Screen Thingy
I remember a while ago there were a couple people creating pause screens in the ASM showoff thread, so I created a half decent poorly coded pause screen. The I sorta abandoned it, and the n I come back and see Roy's mega useful stripe image thread, and I decide to update it into it's current form (it can now exit to the overworld):
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/MsrELvFEAOc&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MsrELvFEAOc&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Download: Here

BRK/COP Hook
LI got the Idea from #serioushax when I found out about Interrupt vectors, and with the help of them, I built this. The version is the same as the version shown earlier in this youtube video:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/CoNwE-5otbs&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CoNwE-5otbs&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Download: here
COP Download: here

Endure Patch
This is a cool little patch inspired by Pokemon (do not ask why). It lets you kill off enemys by pressing the up button (doesn't work on chucks though...). If you kill 3 enemies, an earthquake occurs. if you get less than 3, the counter resets. You can also make it hurt mario when he has less than 3 by changing
Code
LDA $15
AND #$08
BNE skip
LDA $0667
BEQ skip
STZ $0667
skip:

to
Code
LDA $15
AND #$08
BNE skip
LDA $0667
BEQ skip
STZ $0667
JML $00F5C1
skip:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pr3j8zQv5-8&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pr3j8zQv5-8&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
download: here

*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



Where have I seen the BRK Quake before?

That pause screen looks cool :D
Anime List
Manga List
D³ Releases: RL1, [RL2], [RL3], RiS
SMWHacking? I rest my case.
SMWCentral? I leave it to rest.

The pause screen is basically the same thing from SM64. Really cool idea, there.

The BRK Quake is neat, for sure, but I doubt many people could find a use for it in there hacks.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
BRK hook is meant not only for the Quake, but to be able to associate BRK with many common ASM functions.
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



Originally posted by Pseudonym
BRK hook is meant not only for the Quake, but to be able to associate BRK with many common ASM functions.

So, BRK is more or less a quick subroutine call? Faster than JSL anyway, I assume.
there is one problem (a big one) with it at the moment. It CANNOT jump anywhere in Bank 00. No idea why though.
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



The Pause screen is kinda cool! I like it. ...I should work on this kind of stuff...

World Community Grid: Thread | Team
 
Added the "Endure Patch". If I'm lucky with time (and youtube) I can get one more thing uploaded...
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



That's a neat patch! Though not very useful...

World Community Grid: Thread | Team
 
Originally posted by Ultimaximus
That's a neat patch! Though not very useful...


It could be used for some type of combo system.

Anyways, I liked the Pause patch and the Counter patch, but the BRK Earthquake patch.....I dunno. It just seems like another form of invincibility to me.

Originally posted by Me
BRK hook is meant not only for the Quake, but to be able to associate BRK with many common ASM functions.



Edit:*THREAD NOW HAS 90% more COP*
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help