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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
(Beta/Demo, 50 Screens) MatSoA!
Forum Index - Sunken Ghost Ship - C3 Museum - Fall 2009 - (Beta/Demo, 50 Screens) MatSoA!
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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Still haven't decided on a name for this hack yet.
Mario and the Something or Another

Well this has been a rather interesting year for me. I've been without a functional PC for about three months and various online/offline things got in the way of working on this. Nonetheless, I am trying trying to get a beta version out before this weekend's over, I just need to patch a couple of things up before I can do that.

Hey look I have a demo... sort of. It's more of a beta.

:::EDIT:::
DOWNLOAD

Notes and known flaws.
- All levels are open and you can freely exit them the ol' fashioned way.
- Shooting fire while spin jumping has been disabled.
- Power/Item format is similar to NSMB/W and SMB3 (Flower > Super > Small > lol). Collected items are not sent to the item box, nor do they drop upon damage. There should be no capes, no hammer, no boomerang, and no Yoshi present in this hack. If there are... oops. Let me know where and I'll nuke it.
- Coins cap at 99, with the possible glitch/extra life reset due to custom coins.
- Red coin counter doesn't want to count in the status bar, but still works in-game.
- Green Mushroom blocks cost about 50 coins.
- The 5 Star coin blocks like to break when hit with fireballs, whether you have all five or not.
- Roy and Morton's graphics are slightly smaller than their hitboxes (by 8x8), but nothing serious. World 2 was going to be Larry, but his graphics are 16x32 and the latest version of Iceguy's newbie boss wasn't released at the time of his creation. That will be included in the full demo.
- Fading issues with beating boss levels.
- Various graphical glitches (Road to Nowhere and Lakeside Palace, for example).

22 levels, 26 exits. Everything aside from the above should be in working order. If not, feel free to tell me so I can fix it up. So... knock yourselves out, ya'll!

In the meantime, a basic runaround of what levels I plan to have in this beta. About two screens per stage.






















Looks AMAZING.

I can't say much more than that :P
Thumbs up to the variety of levels you have. I'll keep an eye out for the demo.

There's a small bit of graphical clash throughout the hack where some things have outlines and others don't, though. Apart from that it looks professional as h*ck.
Wow, this hack looks amazing and very nice level design!

(keep up the good work)
Looks quite great. I love the use of the NSMB graphics. They go well with the player GFX.
It also looks like you have many interesting gimmicks, which definitely adds to level design.

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IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Wow. Very very very good job. I am not easily atracted to others hacks but I would have to say this quite amazimg!!!

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Your layout has been removed.
Looks nice. However, may i ask why the Mario has some extra palettes, for example, these screenies:



Are the extra powerups or something, or is there something I'm missing?

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Your layout has been removed.

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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There are some extra powerups in the game (Hammer, Boomerang, Kurbio Shoe, etc), but they won't be in this beta. Those screens were taken while Mario was invincible.

This is going to be a one-player hack (but will have two different patches for those that want to play as Luigi) and I decided to make use of the two free player palettes.

Cool, this looks impressive! The levels look very fun and enjoyable, and for the most part, you have a consistent choice of GFX style!

World Community Grid: Thread | Team
 

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Got ourselves an updated patch. This fixes a number of design errors and some beta leftovers that snuck past my previous checking.

DOWNLOAD
That should do it for me as far as this C3 goes. Feedback is always welcome espeically in my main topic in Hack Discussion. See ya'll around!

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Forum Index - Sunken Ghost Ship - C3 Museum - Fall 2009 - (Beta/Demo, 50 Screens) MatSoA!

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