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Mario's Archipelago Adventure [demo]
Forum Index - Sunken Ghost Ship - C3 Museum - Fall 2009 - Mario's Archipelago Adventure [demo]
Pages: « 1 »

Anybody remember this side hack I started for the sole reason of having something else to show for C3, and the thread for it which never got past 2 or 3 pages?

I've been working on it so here's a 6 level demo.




Post all your thoughts regarding my level design, graphics etc. =)
For one, those ship graphics, and the graphics in general, look amazing. Secondly, The Level design was solid in and of itself. The story seems better than the usual "Oh noes princess is gone go get the bitch Mario" plots that float around these days. I'll be looking out for the next demo of this! :D

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Notte Luminosa Progress:

Click here to download It! :D
Looks awesome, Hach. I'll definitely give it a shot.
You're graphics skills rival Broozer's. That's probably the highest praise I could give you. ;>

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IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns


C3 stop 4 - This is a hack I would normally enjoy playing. No surprise there, since it's coming from Hach. The difficulty was not bad at all, and I think it was cool that you used a reznor fight; I don't usually see those.

We start out with a missing yoshi. How unfortunate.

Unlike normal Yoshi's house levels, this one has more to it - a small bonus level.

The first level we come across is Rolling Road.

We find ourselves in a nice grassland, with many crags, fjords, and hills.

In fact, it kinda reminds me of level 24!

One of the many generous bonus games. I don't think it's really practical to die in a hack like this, so maybe back off on the coins.

And we're shortly back to the outside world!

Ready for part 2?

A nice little setup here.

And the GOAL!

On to crook's path!

A cave setup this time.

What is this? A secret? No, sadly, it's a death glitch.

I ditch it here, though it is used later.

You seem to be keen on using invisible blocks!

Coolest function machine ever.

After exiting that fun cave, it's back outside!

Now would be the time to use the springboard.

Finally! The midway!

The level draws to a close...

And there's the goal!

YAY!

And we come to a pipe at last!

This takes to the domain of Smoker, whoever that is...

This leads to a ceilinged cave, and the first thing you see is a jumping koopa.

OMG! FIREZ!

Mario keeps going.

To find another bonus game!

More koopas? EVASIVE ACTION!

Almost done...

Just half a screen!

This was REALLY annoying; the flame can't vent.

Giving up my cape, I continue.

A boss door?

REZNOR! This was cool; this is hardly ever used in hacks as built-in bosses.

Already?

One last level...

... Never seen that before...

And an ASCII to boot!

This is going to be an extraordinary hack; Can't wait.
Balloon Party.
At times like this, you need to step back and say, "Where's the Balloon Party?"
This is ok i guess... The levels are kindy flat and boring and has random fg. But the last pic just looks very very ugly, i suggest you fix.

Not trying to be mean/strict. Just saying what are in my thoughts.
Originally posted by Rulep
This is ok i guess... The levels are kindy flat and boring and has random fg. But the last pic just looks very very ugly, i suggest you fix.

Not trying to be mean/strict. Just saying what are in my thoughts.


what does "kindy" mean?

Also, I doubt you've even played the game since your just judging the screens.


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I played it, and I enjoyed it. The levels were fun and non-linear, and I didn't mind the graphics. Good work Hach, I want to see more!
Originally posted by xman0444
I played it, and I enjoyed it. The levels were fun and non-linear, and I didn't mind the graphics. Good work Hach, I want to see more!

This is pretty much exactly what I think. Except I haven't played all the way through... The graphics are AWESOME, though.

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IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Fall 2009 - Mario's Archipelago Adventure [demo]

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