C3 stop 4 - This is a hack I would normally enjoy playing. No surprise there, since it's coming from Hach. The difficulty was not bad at all, and I think it was cool that you used a reznor fight; I don't usually see those.
We start out with a missing yoshi. How unfortunate.
Unlike normal Yoshi's house levels, this one has more to it - a small bonus level.
The first level we come across is Rolling Road.
We find ourselves in a nice grassland, with many crags, fjords, and hills.
In fact, it kinda reminds me of level 24!
One of the many generous bonus games. I don't think it's really practical to die in a hack like this, so maybe back off on the coins.
And we're shortly back to the outside world!
Ready for part 2?
A nice little setup here.
And the GOAL!
On to crook's path!
A cave setup this time.
What is this? A secret? No, sadly, it's a death glitch.
I ditch it here, though it is used later.
You seem to be keen on using invisible blocks!
Coolest function machine ever.
After exiting that fun cave, it's back outside!
Now would be the time to use the springboard.
Finally! The midway!
The level draws to a close...
And there's the goal!
And we come to a pipe at last!
This takes to the domain of Smoker, whoever that is...
This leads to a ceilinged cave, and the first thing you see is a jumping koopa.
Mario keeps going.
To find another bonus game!
More koopas? EVASIVE ACTION!
Just half a screen!
This was REALLY annoying; the flame can't vent.
Giving up my cape, I continue.
A boss door?
REZNOR! This was cool; this is hardly ever used in hacks as built-in bosses.
One last level...
... Never seen that before...
And an ASCII to boot!
This is going to be an extraordinary hack; Can't wait.