Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
Since WYE's patch is brand new and there isn't really any fg you can use with it, I decided for this C3 that I will make/rip at least 5-10 for it, my treat.
Here's the only one I have done so far:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PBXlD-qbyJ4&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PBXlD-qbyJ4&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
I will update this when I get 2-3 done. Anyways, comments?
P.S. ...ignore the white flash with the garbled...crap at the beginning @[email protected]
Hoo boy. Everyone's ripping graphics for this now. Leaf Green is the only pokemon game I've played, and it looks like you did a more than decent job, here, SonicBlue.
And yeah! We can literally have Zelda themed Mario hacks now.
Thx alot for the compliments and comments guys! <3
Here, I ripped the FireRed/LeafGreen cave gfx:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rjB0kxEgvL8&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rjB0kxEgvL8&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Any comments? Also, there will be more 12 hours from now...aka when I wake up.
Edit: 0:08 - that isn't pass-throughable now, I fixed it. ;)
Bravo indeed, these are some awesome tilesets, SB77! Great work with them.
Now somebody really can make a RPG hack. With these graphics, everything is possible.
Thx guys! Also, why don't we put [RPG] when we submit these kinds of FG instead of [FG]? I have already seen RPG FG that said [FG] *name here* and it'd be hard to tell the difference between them. This would keep it organized.
Edit: btw guys, every RPG FG I have ripped so far is fully customizable! ;D
Thx guys! Also, why don't we put [RPG] when we submit these kinds of FG instead of [FG]? I have already seen RPG FG that said [FG] *name here* and it'd be hard to tell the difference between them. This would keep it organized.
yes, and player for this Patch: [RPG-Player]*insert name here*
and FG: [RPG-FG]*insert name here*
;)
Heh, I like your idea better lolface.
Anyways, thx for the comments guys.
Now then, I have spent 3 hours on 3 things for the RPG Patch. here they are:
Who didn't see that coming?
Nice idea. As for when you're submitting them, adding RPG right into the name would probably be better than putting it in the FG label (i.e. [FG] Pokemon RS: Ice Cave (RPG)). It makes it easier for a person to just Ctrl + F it, and it keeps out FG tags in order.
Man, now I would love to see this done with any of the handheld Mario RPGs. I can almost see a Superstar Saga-esque hack coming in the future.
What's wrong with this? Well, it's pretty simple. Mario isn't a Zelda game! Zelda is! Making a zelda editor (or making Hyrule magic more intuitive...) would be much more quick, probably. Instead of changing the whole core game!
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What's wrong with this? Well, it's pretty simple. Mario isn't a Zelda game! Zelda is! Making a zelda editor (or making Hyrule magic more intuitive...) would be much more quick, probably. Instead of changing the whole core game!
This isn't just for a Zelda SMW hack. It's for pokemon (possibly), mario rpg's, and tons more. You gotta look outside of the box. ;)
Also, thx SNN. I do plan to put the submission names as [RPG] so that you can easily find them. ;)
Edit: should the 3D/RPG-ish FG's be changed from [FG] to [RPG] now?
But these are really awesome! It's so soon after WYE's release, yet we've got some very cool GFX already! Great job! Any chance on seeing the player GFX in action?
But these are really awesome! It's so soon after WYE's release, yet we've got some very cool GFX already! Great job! Any chance on seeing the player GFX in action?
Also ALSO:
IK that the koopa's look bad..ish, but I will fix them.
Finally, two things I wanta say:
1. I have not as much time as I estimated I would tonight so sadly, I will have to upload my C3 stuff tomorrow...DX
2. The Bowser Jr GFX will maybe, MAYBE, be done and uploaded tomorrow along with a jumbo pokemon tileset rip.
Anyways, comments?
Taven Hyper Paragoomba
Posts: 358/706
Since:
Location: São Paulo - Brasil
Thx guys! Also, why don't we put [RPG] when we submit these kinds of FG instead of [FG]? I have already seen RPG FG that said [FG] *name here* and it'd be hard to tell the difference between them. This would keep it organized.
Edit: btw guys, every RPG FG I have ripped so far is fully customizable! ;D
Hey! this is my ideia, you should put the name of who said this hu?
Watche out bro.
OH, and good graphics, congratulations!
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