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Originally posted by Koops
It is possible

Yes.
But don't count on anyone to do it for you. Disassembling stuff, especially big stuff like sprites, takes a while.
<blm> zsnes users are the flatearthers of emulation
Extract them from the ROM, you mean? The only way I know of would be to open your ROM in a hex editor, look for an "INIT" string, write down the address it starts at, and tell the snes9x debugger to disassemble from that address. It might be difficult to tell where the code ends and what sprite you're disassembling, though.

What custom sprites do you have anyway? If you haven't coded them yourself, they must still be around, so why not re-downlaod them?


 
If you made them once, it shouldn't be too hard to make them again from scratch. Of course that is assuming you actually did make them and aren't trying to do something like get sprites from brutal mario.

Not to mention you probably should still have them in your SpriteTool folder.

World Community Grid: Thread | Team
 
Originally posted by Ultimaximus
Not to mention you probably should still have them in your SpriteTool folder.

ORLY?

Originally posted by Koops
Help! I lost my sprites folder, but I still have my ROM.


Assuming you are fairly familiar with dissasembly, it shouldn't be too hard. Spritetool has a .asm file in the 'source' folder that hijacks the sprite routines. You can look into your ROM from there, and find the pointers to your sprite's INIT and MAIN routines based on the sprite number you inserted it as. Disassemble from there.

I'm sorry if that was to confusing for you, but you asked about something complicated, therefore you get a complicated answer.
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