Hi,
Among all the new custom sprites in my hack, one of them that I have been using is the Baron Von Zeppelin from YI.
I've been configuring the asm file of one particular BVZ to carry a springboard, but the only problem I've run into here has to do with the graphics of the springboard while it's still being held by the BVZ (the graphics are fixed when it falls, but this isn't quite right), when I go to a screen showing the BVZ holding a springboard, only the top left 8 x 8 tile appears correct, the others don't appear right.
This one is particularly baffling because the springboard is made up of four copies of the same 8 x 8 tile (tile 4C in the first sprite page), anyway, in the asm file, I noticed the BVZ uses a 16 x 16 sprite for the dummy graphics, this doesn't mean the sprite is not possible to use with a BVZ, am I right?
Anyway, my thanks in advance.

Among all the new custom sprites in my hack, one of them that I have been using is the Baron Von Zeppelin from YI.
I've been configuring the asm file of one particular BVZ to carry a springboard, but the only problem I've run into here has to do with the graphics of the springboard while it's still being held by the BVZ (the graphics are fixed when it falls, but this isn't quite right), when I go to a screen showing the BVZ holding a springboard, only the top left 8 x 8 tile appears correct, the others don't appear right.
This one is particularly baffling because the springboard is made up of four copies of the same 8 x 8 tile (tile 4C in the first sprite page), anyway, in the asm file, I noticed the BVZ uses a 16 x 16 sprite for the dummy graphics, this doesn't mean the sprite is not possible to use with a BVZ, am I right?
Anyway, my thanks in advance.
