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Project Megasong - We're down to the wire!
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Project Megasong - We're down to the wire!
Pages: « 1 2 3 4 5 6 7 »
Over the past few weeks, Jimmy52905, Tornado, Buster Beetle, Slash Man, and I have been working on a massive project we've (I've) named Project Megasong. The objective for Project Megasong is a daunting one, port or re-port every robot master stage theme in Megaman 1-9, 2GB, 5GB, and Rockman & Forte. However, between the five of us, we've made a large dent in the work so far. Some songs will be sampled, some will not, it depends on what we want to do for that song. However, each song will not overwrite the samples used in non-yoshi SFX, death music, and level completion music. Here's our current list of finished songs:

Megaman 1:
BombMan Atma
CutMan Atma
ElecMan Atma
IceMan Atma
FireMan Atma
GutsMan Atma

Megaman 2:
BubbleMan Jimmy52905
CrashMan Atma
HeatMan Atma
QuickMan Atma
WoodMan Atma
Wily Stages 1 & 2 Jimmy52905

Megaman 3:
GeminiMan Atma
MagnetMan Atma
ShadowMan Atma
SnakeMan Atma
SparkMan Atma
TopMan Tornado
HardMan Tornado
Needle Man - Atma
Wily Fortress Boss Fight - Atma


Megaman 4:
ToadMan Tornado
RingMan Tornado
PharaohMan Tornado
DiveMan Tornado
SkullMan Tornado
BrightMan Tornado
DustMan Tornado
DrillMan - Tornado

Megaman 5:
CrystalMan Atma
GyroMan Atma
WaveMan Atma
ChargeMan Atma
StoneMan - Atma
Darkman Fortress - Tornado
Gravity Man - Atma
StarMan Tornado
NapalmMan Tornado

Megaman 6:
CentaurMan Atma
WindMan Atma
YamatoMan Tornado
PlantMan Tornado
BlizzardMan Tornado
TomahawkMan Tornado
YamatoManTornado
KnightMan Tornado

Megaman 7:
Junk Man - Slash Man
Shade Man - Slash Man
Turbo Man - Slash Man
FreezeMan Slash Man
ShadeMan (Alt Version) Slash Man
SlashMan Slash Man
CloudMan Slash Man
CloudMan (sampled) Jimmy52905
Burst Man Slash Man

Megaman 8:
Aqua Man - Slash Man
AstroMan Slash Man
Frost Man Slash Man
TenguMan (PSX) - Slash Man
Grenade Man Slash Man

Rockman & Forte/Megaman & Bass:
ColdMan Slash Man
GroundMan Slash Man
PirateMan Slash Man
BurnerMan - Slash Man
Tengu Man - Slash Man

Megaman 2 (GB):
TopMan Tornado
AirMan Tornado
WoodMan Tornado
MetalMan Tornado
HardMan Tornado
CrashMan Tornado
MagnetMan Tornado
NeedleMan Tornado

Megaman 5 (GB):
Mercury Atma
Mars - Atma
Sunstar Battle - Atma
Boss Fight - Atma
Pluto - Atma
Neptune - Atma
Final Level - Atma


Don't be afraid to leave us feedback on our work, we're doing for the community, so we wish for it to be as good as we can get it. Also note that some of the ports aren't the lastest versions because we haven't uploaded the lastest version yet.
Now go and post for everlasting peace!
wow, that's a great idea! I'd love to see this progress successfully... And to think that your talk of Mega Man songs in #lolmusic was just a coincidence...

I must ask though, you're trying not to overwrite specific samples. What does this mean? Samples per level are overwritten? What about misc sounds?

World Community Grid: Thread | Team
 
userbar by Atma



userbar by Tornado



I already have Megaman 7, Megaman 8 and Rockman & Forte covered! :D
Originally posted by Santacus Clausimus
I must ask though, you're trying not to overwrite specific samples. What does this mean?


The technical way to explain this is that we're only overwriting samples 9,C,D,10,11,12. These are:

@7 Steel Drum
@13,@16 Electric Piano/Harp
@14 Slap Bass
@12 Bongo
@17 Dist. Guitar
@15 Orchestra Hit

I believe this will affect some of the misc. songs, but I am not sure.
Wow you guys. I had no idea you were planning something like this. I saw you guys (mostly Atma) showing off lots of Mega Man ports on the IRc, but I thought he was just doing that for fun, not for a huge project.

And Jimmy's BubbleMan port is great. Nice work, all of you.

First Post in Advanced SMW hacking, I think!

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IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Most of them sound good so far. Let's hope it's a project that you guys can actually finish - it may actually force me to listen to more Mega Man tracks.

It's nice to see you're limiting the use of samples as well. Most of the ones you're overwriting are fine, though I'd be very careful with the orchestra hit. Do try to remember that if you alter it, Yoshi's cry will be altered as well.
Figures that I really notice this thread right when I have to go to bed....

Well, you guys, nice job so far. Atma, I'm not so sure about that Elec Man port...the instruments sound more than a little odd for that song if you ask me. But for the most part, the stuff sounds good. (Jimmy's port of the Dr. Wily theme is, of course, awesome, but I already knew that from his chocolate level design contest entry.) Now if I only had a sample for @2, it would make it so much easier to listen to that Heat Man port...ahem. I hope you guys finish the project, that's all I can say!
This is awesome. I'm pretty sure some part of my body exploded from awesome overload. If it gets done, and when (if) they are submitted, i will be a happy man.

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<TLMB> I use YY-CHR to edit DNA
Whoa, awesome! All the Mega Man songs! I LOVE YOU! And they're well done, too!

For all your hard work consider a very special present from Satan Klaus this christmas >: ] !

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by Atma
The objective for Project Megasong is a daunting one, port or re-port every robot master stage theme in Megaman 1-9, 2GB, 5GB, and Rockman & Forte.

I wish you all luck with this! Btw, does 2GB and 5GB mean Game Boy counterparts of the respective games? Also, do you plan to include any Wily stage/boss music?

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Your layout has been removed.
Originally posted by Lord White
Also, do you plan to include any Wily stage/boss music?


There already is a port of Wily's Castle (MM2) here, so I guess they do.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Aw fudge. I love mega Man music and I just learned how to successfully port songs. *Sighs* Well, maybe there will be a "Project Sonicsong" eventually. I would love to join that.
Check out my Youtube channel! 獣耳 Brony for life.
Originally posted by Lord White
Also, do you plan to include any Wily stage/boss music?


Actually we're gonna see how that will work out, our main concern is to get the robot masters' themes done first then possibly the wily stages/boss themes etc...

Originally posted by Satan Klaus
There already is a port of Wily's Castle (MM2) here, so I guess they do.


the one there already was ported a while before we started this project
Originally posted by Lord White
Btw, does 2GB and 5GB mean Game Boy counterparts of the respective games?

Yes, they stand for the two megaman gameboy games with unique music.

Here are the latest updates:

Tornado:
gb topman
skullman
brightman
dustman
hardman
tomahawkman
gb airman
gb woodman
gb metalman
gb hardman
gb crashman
gb magnetman
gb needleman

Atma:
ChargeMan
CrashMan
Mercury

Slash Man:
CloudMan (unsampled)

I also redid CentaurMan's opening with a sampled piano instead of a panflute.
Originally posted by Freeze Man
Originally posted by Lord White
Also, do you plan to include any Wily stage/boss music?

Actually we're gonna see how that will work out, our main concern is to get the robot masters' themes done first then possibly the wily stages/boss themes etc...


Actually, I would love to port the different fortress themes as well as the boss battle themes and stage intros, if that's okay with you guys.

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faithless pile of filth
Originally posted by Generic Christmas Name

Actually, I would love to port the different fortress themes as well as the boss battle themes and stage intros, if that's okay with you guys.


If you want to help us, We'd like to see a few samples of your work with Megaman songs.
It would be nice if you could perhaps organize the songs in a table format (as in, start with MM1 tracks in one table, MM2 tracks in the next, etc.) and work your way through them. Come to think of it, any sort of "by game" organization would be nice here, rather than "by author".

Just a personal nitpick, really. I haven't really played Mega Man that much, so just seeing "x man" everywhere gets a bit confusing for me.
Originally posted by Norepad
If you want to help us, We'd like to see a few samples of your work with Megaman songs.


Sure thing. Here are the most recent.
MM3 Magnet Man
MM4 Ring Man
MM5 Wave Man
MM5 Darkman's Fortress

The last one is fairly old and I've actually just started it over altogether anyways. I did notice that my percussion doesn't change as the song goes along. It probably isn't that difficult to change though, considering most Megaman songs have a steady percussion beat.

Edit: Whoops, I linked the Wave Man spc with the loud @0. Fixed now.

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faithless pile of filth
@NeoSima, not bad but they sound a little too....blatant to me thb :\
I can't really say though, I'm not too good at porting 8-bit songs.

we'll have to run this by Atma and Jimmy
@SNN
Sure, I'll reorganize them right away.
@NeoSigma
You have my vote in, I like your ability to emulate 8-bit. Do you ever go on IRC? It'd be helpful for us as we tend to organize this project in #lolmusic. We can also give more feedback there.
Pages: « 1 2 3 4 5 6 7 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Project Megasong - We're down to the wire!

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