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YI Base Hack (Cancelled)

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May you have a version without the "Test" patch applied? Please?
Originally posted by mariofan1000
May you have a version without the "Test" patch applied? Please?


Why do you need that?
Note to everyone who are using Yoshi version! Redownload the patch! It will fix the dynamic sprite glitch.
Originally posted by Koops
Originally posted by mariofan1000
May you have a version without the "Test" patch applied? Please?


Why do you need that?


...I was never a big fan of using test levels. It's just inconvient.

Also, the hack got removed, but I find the reasons really dumb - The moderator complained about the level design for crying out loud.
Originally posted by Koops
Originally posted by Fierce Deity Manuz OW Hacker
And is there any YI's sprites? I'm curious to see them.


Yes.

Code
01 wppd.cfg
02 needlenose_bomb.cfg
03 yipiranha.cfg
04 woozyguy.cfg
05 dizzydandy.cfg
06 yijumpingfish2.cfg
07 yi_bulletbillprojectile.cfg
08 goonie.cfg
09 winglessgoonie.cfg
10 fatgoonie.cfg
11 wingcloud_mushroom.cfg  
12 wingcloud_fireflower.cfg
13 wingcloud_feather.cfg
14 wingcloud_star.cfg
15 wingcloud_changingitem.cfg
16 wingcloud_pow.cfg
17 wingcloud_springboard.cfg
18 wingcloud_key.cfg
19 wingcloud_1up.cfg
20 yi_cannon.cfg
21 yi_pswitch.cfg
22 chomprock.cfg

23 arrowlift.cfg
24 spinninglog.cfg
25 rideable_balloon.cfg
26 YIplatformbig.cfg
27 cloud_drop.cfg
28 fang.cfg
29 yi_shyguy.cfg
30 ghost_guy.cfg
31 flying_wiggler.cfg
32 yi_goomba.cfg
33 gusty.cfg 
34 baron_von_zeppelin.cfg
35 BVZ_needle.cfg
36 needlenose.cfg
37 BVZ_shyguy.cfg
38 YI_shyguymod.cfg
39 grunt.cfg
40 taptap.cfg [GLITCHY!]
color=#FF0000] See Below  </span>
41 YI_bigboo.cfg
42 egg_plant.cfg
43 YI_stretch.cfg
44 fly_guy.cfg
45 potted_spiked_funguy.cfg
C2 rideable_balloon_shooter.cfg
D3 gusty_generator.cfg


Originally posted by Fierce Deity Manuz OW Hacker

And are you enabled flutter jump?


No, but I can add it in Yoshi version.

Originally posted by Treesr4Treepeople1

You know, Jimmy ported the entire YI soundtrack, with sample banks and everything. Since this is a YI Base hack, you may want to use that.


I know, but I can't use SampleTool.

Don't use tap-tap, he's WAYYYYYYYYY to glitchy, he has cuased when I used him: Sprites to dissapear, sprites to have odd behaviors, such as a custom door sprite suddenly started hurting mario when he touched it.

Unexpected end tag (</span>) at 1261, expected </pre>
Originally posted by mariofan1000
The moderator complained about the level design for crying out loud.

So you're saying that if a hack is perfectly fine with glitches and cutoff, but is just a straight stretch of land with some enemies to jump over, it should be accepted onto the site?
Note that I haven't read the removal log in question, but level design is a very, very important thing when it comes to hacking. If a moderator thinks a hack is lacking in it, by all means he should reject it.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Look at this post.
Since this is a base hack you should have:
A: The sprites wern't already inserted for me?
B: A MWT file (This contains whats in your custom collection oof sprites)
C. An SCC file(This allows custom sprite gfx to appear correct in editor.)
Dynamic sprites don't work with sprite Map16 because their graphics are uploaded with DMA (like Mario).
Originally posted by Kristian
Originally posted by mariofan1000
The moderator complained about the level design for crying out loud.

So you're saying that if a hack is perfectly fine with glitches and cutoff, but is just a straight stretch of land with some enemies to jump over, it should be accepted onto the site?
Note that I haven't read the removal log in question, but level design is a very, very important thing when it comes to hacking. If a moderator thinks a hack is lacking in it, by all means he should reject it.


Uh, no. That was not what I was saying. At all.

Basically, this is a base hack to help other hackers. It's not supposed to be a actual playable hack.
Originally posted by mariofan1000
Uh, no. That was not what I was saying. At all.

Basically, this is a base hack to help other hackers. It's not supposed to be a actual playable hack.

I was under the impression that a base hack like this should hack demonstration levels.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
It's even closer to YI!

Replaced Mario on overworld with Yoshi.

Yoshi Coin replaced with Red Coin. It even has the sound effect from YI!
Video
Originally posted by Koops
Dynamic sprites don't work with sprite Map16 because their graphics are uploaded with DMA (like Mario).

Not all of your sprites are dynamic are they?
Originally posted by SomeGuy
Originally posted by Koops
Dynamic sprites don't work with sprite Map16 because their graphics are uploaded with DMA (like Mario).

Not all of your sprites are dynamic are they?


There's some non-dynamic sprites, but most of the sprites are dynamic.
I´m wondering if the "hack" would be accepted if you submit it as a "Tool", as you´ve said that it is.
Layout made by MaxodeX
2021 TRENO vibe check thread
Originally posted by ManuMaster654
I´m wondering if the "hack" would be accepted if you submit it as a "Tool", as you´ve said that it is.


This isn't a tool.
Originally posted by Koops
Originally posted by ManuMaster654
I´m wondering if the "hack" would be accepted if you submit it as a "Tool", as you´ve said that it is.


This isn't a tool.


Right. But in the description here, you give to know that it´ll used as a tool, not as a hack, because : what hack are you find that help the hackers?

Moreover, it was only a recommendation.
Layout made by MaxodeX
2021 TRENO vibe check thread
I'm lost my hack. This thread can be closed.
Closed on request.

EDIT: And... reopened on request. Make up your mind, please.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Luckily, I found a backup of my hack, so this project is resumed.

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