Recently, I started working on my first SMW ROM hack. It's been fun using Lunar Magic. Currently, I've done 2 levels. I don't know how many I will do. Overworld is not yet changed. No story yet but it'll probably be the generic rescue the Princess stuff again.
Title Screen - Not changed level yet
I changed this so that the Note blocks are more spaced out.
A KAIZO TRAP?!
NOT A CHANCE! Will apply Fade Fix later.
Level 2 (Yellow Switch)
A puzzle to get the Blue P-Switch for accessing the Yellow Switch.
Wow, this really looks pretty good. Definitely great for a first hack. You may have overused those bushes in the dirt and munchers (as already mentioned), but the level design looks great. Very unlinear and looks really fun. The item box area does look a little weird, yes.
I think this could go a long way. Good work.
-------------------- May we meet again outside the battlefield.
Looks pretty good. Nice level design. Only problem is that a certain Mod(s) doesn't approve of the upside down water tiles which I dont get as its great for puzzles and opens the variety of level design ideas, but whatever....Keep up the good work.
Floating water doesn't bother Foursword as much as it used to. The last time one of the removal reasons in a hack he moderated was "anti-gravity water" was a few pages back. Besides, the first time he got on to someone for it, he said that if they couldn't find a way to remove the floating water, it'd be fine as it is.
-------------------- "Lip: A Fairy's Tale" project status: Slow (Visit the project thread here!)
Heh, this looks like a great hack thus far! I like how you used the non-linear aspects while still mostly maintaining original graphics. I'd recommend you remove the "fake-out" Kaizo trap; that'd make many other people and me quite angry either way. And also, in the one screen you said you changed the note blocks in, I'd highly recommend removing the swarm of munchers. Keep up the work!
This is looking really good. The levels are all really well-decorated and show terrain variation, which is important. They look fun to play, and have a nice degree of unlinearity. The only things that could be issues are the weird tiles on the Item Area, which you should get rid of, and the overuse of munchers. Try cutting out on some of them. I also recommend changing the palettes, as doing that will make it look even more unique. Just remember to go to "Level > Enable Custom Palette" in LM. That way, your color edits only affect the level you are currently on.
Video of the first 2 levels (1-1 & Yellow Switch). Overworld has not changed yet.
I'm aware of the glitched Munchers at the end of the first level (5:31). I'm trying to make those insta-kill. They're not supposed to be lava or mud.
There may still be some parts where I need to change the Initial FG/BG settings. I also forgot to set the level to "Vertical Scroll at Will" at 5:43. That will be changed.