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Hard Level Collab Re-re-re---leased??? v1.7

Kaizo

I'd recommend not spoiling this for all people...
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Another release, another bugtrack.

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Intro

Just noticed: Intro has Time Up bug.


Haunted Path

Time Up message upon death.
Status: Fixed!

Big Boo Boss flickers around level 3C erratically.
Status: Fixed!

Credits

Time Up message upon death.
Status: Fixed!

Blood Palace

Message box gives the "There are five entrances to the Star World..." speech.
Status: Unfixed...
Originally posted by Sadistic Designer
I'd recommend not spoiling this for all people...


I didn't show screenshots showing which had the, erm, objects in them, did i?
Good fucking bye.
You did not, but you spoiled that there are 'objects' :P
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Last time!

--------

Intro

Intro has Time Up bug.
Status: Fixed!

Blood Palace

Message box gives the "There are five entrances to the Star World..." speech.
Status: Fixed!

--------

Looks like all the bugs are finally squashed. There might be a small graphic glitch or two that I missed, but all the levels are possible now at least and there are no game-ending bugs. Huzzah! :D
Time to toruture:

Did you remove or edit all the places where levels could be partially skipped? :P
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
well, it does kinda hurt me how mine or my brother's levels weren't included, but it shouldn't matter. I shall play it with honor (maybe if I get the time.)

On the contrair, what was wrong with my level exactly
Your layout has been removed.
OH MAH INTRO. But seriously, if someone wants to tell me what to do, that would be great.

@Wigglytuff: one of the death blocks is not a death block. Try hitting some from below.




Oh, and I also just wanted to tell you guys that I started LPing this thing today XP

http://www.youtube.com/watch?v=J1cEGxLzvOk
http://www.youtube.com/watch?v=L4uQJQxYLH4

@Wigglytuff again: both videos show the whole intro, since the description of your help is very vague XP
so yeah, hoho





www.youtube.com/gvirusg
www.dailymotion.com/G-Virusg
Thanks :D
Nice Lp you got thar.

How the fuck do you beat the black and white intro?
"Faith is the great cop-out, the great excuse to evade the need to think and evaluate evidence. Faith is belief in spite of, even perhaps because of, the lack of evidence." -RD
Just watch the LP's if you want to spoil the intro
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
I honestly think it's stupid having the hardest level first and the rest of the levels fairly easy. I beat the hack before (1.0) but I wanted to see what changes were made.
"Faith is the great cop-out, the great excuse to evade the need to think and evaluate evidence. Faith is belief in spite of, even perhaps because of, the lack of evidence." -RD
It's not true that the intro is the hardest...in a way. It is only the hardest that it solveable without slowdown (at least I could make this without slowdown and couldn't make some others without it). The levels where you need slowdown are a lot harder, but after you've decided to use slowdown they're easier.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Interesting note, I created and played my level without any use of slowdown.
I made a standalone game once, look for Seabug Stampede on Google Play.
Originally posted by Sadistic Designer
It's not true that the intro is the hardest...in a way. It is only the hardest that it solveable without slowdown (at least I could make this without slowdown and couldn't make some others without it). The levels where you need slowdown are a lot harder, but after you've decided to use slowdown they're easier.


The intro is hard all around, while some of the levels have moderate difficulty, but rarely a near impossible jump.
okay yeah there's one more glitch.

in my IPS patch the saws go if you hit wendy FOUR times. wendy dies at three times, so you can stay on the saws after you kill her.

FIX THIS SO GVIRUSG CAN ACTUALLY BEAT THIS LEVEL D:
Originally posted by hebesphenomegacorona
okay yeah there's one more glitch.

in my IPS patch the saws go if you hit wendy FOUR times. wendy dies at three times, so you can stay on the saws after you kill her.

FIX THIS SO GVIRUSG CAN ACTUALLY BEAT THIS LEVEL D:


Well, I only played yours on the collab ROM so I never knew. I always thought you had to go back through the vertical level again, but juggle the mushrooms with select, so you can pass the gate with a mushroom in reserve. If you time your jump right at the end of the boss fight, you can get hurt and survive to the cuing of the end.

It's the hard way. :P
haha oh. yeah i wasn't THAT mean. but that would've been very clever. i don't think you really have enough time to do it that way with the time limit of 400 seconds though.
Hi there (first post for me on SMWC) I started this hack round a friends and did the intro in around 25 minutes, then came home and did a TAW of it, and was very happy with how it turned out. But seriously, how are so many people calling this an impossible level? When a severely inexperienced person (me) can do it in 20-25 mins (I assume that average for these kaizo hacks)

You can tell how inexp I am compared to people like dainegai for looking at my video (it's my featured video atm)

http://www.youtube.com/user/sam6555

Kaizo