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bad paths on overworld

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so yeah it's all good

until

o:

O:

no
what is causing this?
Heres the path:

(i crossed out level names)
You're like the P in Psycho...tottaly useless!
I think I might know what is causing this, but I need more info.

Where exactly on the map is this path?
Does Mario walk weird to the dot (like back and forth for a second)?
Originally posted by Dotsarecool

Where exactly on the map is this path?


Originally posted by Dotsarecool
Does Mario walk weird to the dot (like back and forth for a second)?

nope
You're like the P in Psycho...tottaly useless!
I had trouble with a path down in that corner of the map as well, and I think I decided it had to something with the hardcoded paths. My suggestion would be to find out how to disable the hardcoded paths (I never found out how), or just rearrange the path in some way not to go over the wrong tile.

I wish I knew exactly how to disable these (there is info about them at x21278 in the ROM map).
Works now! I had to make the paths again like you said, thanks
You're like the P in Psycho...tottaly useless!
O.O It actually worked? No problem. :D
Is that the CI2 secret exit? I thought Hardcoded paths were always attached to level tile numbers and, in the case of the one in Valley of Bowser, the associated tile (10C) always has 'enable right" even if you disable it.
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
You probably already know this, but you might want to note that the paths are broken around the tree.
He's probably enabled left and used a silent event.
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Originally posted by Wiimeiser
He's probably enabled left and used a silent event.

Yep, also this can be closed now
You're like the P in Psycho...tottaly useless!
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