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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Vertical Level FG Initial Position
Forum Index - SMW Hacking - SMW Hacking Help - Vertical Level FG Initial Position
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To this day, I still can't figure out how to solve this problem:

I have a vertical level, and the screen entrance is at the top of the level (screen 00). However, when the level starts - it shows the very bottom screen of the vertical level, and then it scrolls up to the start position.

I want the first screen to be displayed the start screen at the top (where Mario is), not the freaking bottom where I have wait for the screen to center on Mario.
Change what screen Mario starts on.
Turns out all I needed to do was set the FG initial position from C0 to 00 in the level entrance settings... Man do I feel retarded.
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Forum Index - SMW Hacking - SMW Hacking Help - Vertical Level FG Initial Position

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