Originally posted by Ultimaximus
Will it work on a ROM in which the old version has already been used?
It should work just fine, assuming the freespace and free ram are set the same.
I did make some slight changes with the hijack, but that won't affect compatibility with any patch I know of.
Unfortunately, though, I won't really be able to update my version of it, since I already added some extra code for stuff like the six-digit coin counter and SMB2 health patch.
A copy/paste should work fine. However, if you don't want to move any counters around, there's no real reason to upgrade, so no worries.
You should call the Advanced one "SuperStatusBar_Incompatibility". *runs* (Really, though, some instructions on how to use it with patches like the 6-digit coin counter would be nice, I think.)
Well, if I added instructions for one patch, I'd have to do it for every patch. I didn't make those patches, so modifying any significant amount of them to work with mine would take quite a bit of effort. It's up to the original creator of a patch (or the user I suppose) to make it work with mine.
If someone wants to turn a patch into a subroutine to be inserted into my patch (like you did with the six-digit coin counter and the SMB2 health patch), I'll gladly include it in a future update (with permission from the original creator of course). From the start I was kinda hoping people would base status bar hacks on mine anyway... It started as a way to draw my boss health bars
Moving static tiles and counters around is just extra.
it is AAAAAAAAAA trying to get it to work with certain other patches, even some that don't have anything to do with the status bar.
I'm curious why someone would hijack a status bar routine if their patch has nothing to do with the status bar
Status bar patches are understandable though since I quite nearly rewrote all of the status bar routines.