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Changing the Used Block Tile
Forum Index - SMW Hacking - SMW Hacking Help - Changing the Used Block Tile
Pages: « 1 » Link
In my hack, I was gonna have my used block not turn into a coin with a switch and I was just curious on how to do it without removing the original 132 block tile.

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Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
Make a used block that acts like a cement block?
Originally posted by HuFlungDu
Make a used block that acts like a cement block?

Yeah, that's basically it.

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Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
wait, did you mean that you want that to spawn when you hit a coin block? (/powerblock)
There were these tables you could edit, but it's a tad complex right now. Maybe someone could develop a tool to edit them? I'd certainly use it.

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Umm... if you want to change the used block to act like a grey cement block (permanently over ALL objects)

All you need to do is go into Lunar Magic's map16 bypass and replace the unused block on page 1 (or is it 2) with the same exact block except set it to act like 130 instead of it's own number.

This will also change blocks not inserted through the map16 bypass. Such as if you inserted it normally through the extended objects list or normal objects or whatever. Although I think if you hit a pow and a coin turns into that block it won't change back. I have no clue.
Originally posted by Wiimeiser
There were these tables you could edit, but it's a tad complex right now. Maybe someone could develop a tool to edit them? I'd certainly use it.

Yeah, that would be a nice tool to have right now, since I don't really understand how to edit that.
Originally posted by Fakescaper
This will also change blocks not inserted through the map16 bypass. Such as if you inserted it normally through the extended objects list or normal objects or whatever. Although I think if you hit a pow and a coin turns into that block it won't change back. I have no clue.

I hardly understood what you just said.

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Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
Okay, go to the 16x16 Editor in Lunar Magic. Click on the Used Block. Go to a BLANK page in the editor (first one is for that tileset only, second and on is for every tileset), then go to "Edit 16x16 attributes" and change "act like tile" to 130. Paste it somewhere, and press F9 to save.
Uh, now my rom doesn't seem to load in Zsnes.

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Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
Did you edit the block in the 16x16 tile editor? If so, your ROM should be able to load in Zsnes, I did this before.
Originally posted by mockingod
Did you edit the block in the 16x16 tile editor? If so, your ROM should be able to load in Zsnes, I did this before.

Which block?

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Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
Originally posted by Marisa
Originally posted by mockingod
Did you edit the block in the 16x16 tile editor? If so, your ROM should be able to load in Zsnes, I did this before.

Which block?


Whoops, I mean did you copy the used block, then make it act like a cement block?
Pages: « 1 » Link
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