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Yet another overworld problem...
Forum Index - SMW Hacking - SMW Hacking Help - Yet another overworld problem...
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I set a castle to activate event 7 when it is completed, but it activates event 6 instead when completed. The destroy level tile settings for the top half doesn't have event 7 on the list.
How do I fix this problem? I saved the overworld after telling the castle tile to activate event 7.

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Originally posted by KarateKid
Destroy level tile settings for the top half of the Castle tile doesn't have event 7 on the list.

Go on the dropdown menu and select any event that you haven't already used. Next, click in the box below and change the '6' to any number you like from 1 to 77. (In your case '7').
I already made events that are past it. Event 7 isn't on the list.

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For some strange reason, if you want the whole castle to destroy, you need to set the top half to collapse when 'Your Event' happens.
Strangly, the below half will follow with the top half.

If this still does'nt work, watch this video by ChainFire9001 on Youtube. i found it to be very helpful!

http://www.youtube.com/watch?v=S377b3BCVm4 - Skip to 4:10 (somewere around that)

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1) It doesnt matter if you make an event past 7 on the game. They DONT have to go in order when your playing the actual game.

2) Pick one event in that dropdown box. Then enter '7' in the box below. Press OK. That way, the level will be destroyed on event 7. Be sure to also check the level settings and check the 'no entry if level past' box.

If you have more questions you could just PM me. You seem to be new at this.

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F.Y.E.
If I remember correctly, you can only destroy tiles on certain events.
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