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Re-linking Overworld Exits


Hey,

I've always had trouble re-linking overworld exits. I've followed the instructions on the LM help file, and an overworld tutorial, and I've tried countless times, in different situations, but I've never got it working.

I have an exit tile in Yoshi's Island, and I have an exit tile in the Main Area, and I want them to be linked.

However, when I finish the last level of Yoshi's Island, Mario moves up, the screen fades out, then the screen comes back and I'm still in Yoshi's Island, and Mario starts going in a constant loop trying to move up out of the submap.

Can someone please help me?

Thanks,

- Danjb
Super Mario World - Moon Edition

I'm having the same problem. Although, mine follows the wrong event.
Have you clicked on the bridge tile and linked them together? Make sure you delete the unused bridge tiles, to avoid mario starting on a different location. If you already have done that, then see if mario is set to move in the direction he should to the next level. You can do this by pressing '9' on the keyboard.

Yup. Here's the overworld:



I've followed these instructions:

Originally posted by LM Help File
Carefully follow this procedure to re-link any two exit tiles: (Just make sure to sort out which two exit indexes you're going to use ahead of time.)

· Select the first exit tile, and enter this dialog. For the Exit index to use, select the first index you're going to use. Set the Destination exit index to "No Setting". Change the Direction to enter from setting to the desired direction. Hit ok.
· Select the second exit tile, and enter this dialog. For the Exit index to use, select the second index you're going to use (must be different than the one you used for the first exit tile). Set the Destination exit index to the first index you’re using (the same one you set for the first exit tile). Change the Direction to enter from setting to the opposite direction you used for the first exit tile. Hit ok.

· Select the first exit tile again, and enter this dialog. You can now set the Destination exit index to the second index you're using. Hit ok.

And that's it. The two exit tiles should now be re-linked to one another.


And LM seems to think they're linked...

Submap Exit Tile:
Exit Index to Use: 00: 0088,0010 Yoshi's Island
Destination Exit Index: 01: 0058,0150 Overworld Map
Direction to Enter From: Bottom

Submap Exit Tile:
Exit Index to Use: 01: 0058,0150 Overworld Map
Destination Exit Index: 00: 0088,0010 Yoshi's Island
Direction to Enter From: Top

-----------------------------------

EDIT: I've been using LM v0.63, but just read in the v0.64 changelog:

Originally posted by LM v0.64 Changelog
-added a new method to the overworld editor for linking
star/pipe/exit tiles together with fewer steps using alt-left click.


Could this help me?
Super Mario World - Moon Edition

It could, and you should try it with the new version. Just click the star and pick the two tiles. It works well when i just now tested it. The only other things I can think of that might be helpful to you are....

-Are the exits Event tiles? It shouldent be.
-Have you tried reversing the "direction to enter from"? I don't think it would do anything, but this does seem unusual.
F.Y.E.

Originally posted by Fried Yoshi Eggs
It could, and you should try it with the new version. Just click the star and pick the two tiles. It works well when i just now tested it.

Yes! LM v0.65 has done it!
But I now have another problem...

When I finish the last level of the submap, the one leading to the exit tile, there is an odd effect over the screen, like a path being revealed over the top of my submap, except that nothing actually appears.

It's like I can see the path in the overworld map being revealed on the submap.

The path still shows up fine on the overworld map, and in fact after the effect ends everything looks and works just fine, it just looks really odd while it's happening.

Does that make sense? How can I fix it?
Super Mario World - Moon Edition

Well, I'm not familiar with the new method but I encountered your two problems too and solved them.

For me the entrance direction you chose for the tile was the cause for the first problem, try inverting it like FYE said. That solved the first problem for me. I also encountered problems if I placed 2 exit tiles directly next to each other but this doesn't seem to be the case in your hack.

After the second problem occurred I looked in LM and found that the exit tile settings had reset themselves for some reason. This was solved by re-entering ALL exit tile settings, just resetting those used did nothing...

I hope this works, if your file fails but everything is fine in LM I wouldn't have a clue

Edit: corrected my grammar...
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.

Thanks, but I'm slightly reluctant to mess around with the exits any more in case I break them again! At the moment they seem to be working fine so I don't think they're necessarily the problem, but I could be wrong - please tell me if I am :]

Here's some clarification:



After Mario finishes the level he's standing on, it's like a path is appearing in the middle of the map, where the 3 red crosses are. The translucent box under the middle cross is what it looks like. A translucent box appears and disappears on each red cross, and finally a little sparkle shows up, like when a level is revealed.

Judging by the shape of the "fake path", it's revealing the path on the main overworld map but showing the "reveal" graphics on the submap:



Hope this makes some sense.

Any ideas?
Super Mario World - Moon Edition

Yes, and here's a solution. Any hidden path that reveals itself as well as hidden levels will reveal themselve on the submap you are on as you activate the event. As far as I know this can be solved but I don't know how (there might be a patch?). You can also just make the level visible as well as the path from the very start of the hack, this should also solve the problem
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.

I figured that might be it, but I was confused as the orginal Super Mario World started with the Yoshi's Island -> Donut Plains path hidden and revealed it when Iggy was beaten... or something like that. I had a little look at it but I'm terrible with the overworld :s

Thanks anyway, I'll try that.
Super Mario World - Moon Edition

Since you can't see the Main Area until activating the event, you should just have the path be there at the very beginning.