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Jumbled up sprites...?
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Well...

I'm trying to add some sprites to my game, and I used SpriteTool.

Now after I put the boomerang bro sprite on my map the sprites were jumbled.

Well... that's how it's supposed to be, but they are also jumbled
in-game aswell.

How do I fix this?

I'm very confused >_>
i think it has to do with using exgfx thing or something. thats what i heard but i mite be wrong

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Just back here to browse a bit.
They're supposed to be jumbled in Lunar Magic, and in the game at first.
You'll need to use ExGFX, sprite tool comes with a "tilemaps" folder. If you're using the boomerang bro, then use the "hammer_bro(SP3).bin" file. Make a copy/put it in the ExGFX folder and re-name it as an ExGFX file (ExGFX### where ### is a hex number from 80-FFF) and place it where it belongs in the super GFX bypass dialog, for example, if the hammer bro tileset said SP3, then it belongs in the SP3 slot, after that, play the game and the sprite wont be jumbled anymore, but they will in Lunar Magic...

I hope that helps. :P
Okay... I am so confused.

I had to start all over.

Is there a tutorial anywhere?

And what is the super GFX bypass dialouge?

What he is saying is that, after you put in the sprite with sprite tool, and you put in its graphics, IT WILL LOOKED JUMBLED UP IN LUNAR MAGIC. But when you play it in the game, it should be fine.

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Kawaii !!


Scientific genius!If you need to know how to insert the sprite GFX, an ExGFX tutorial is in the documents section, if you need to know how to insert the sprite GFX. the GFX themselves come with ST, they are in the tilemaps folder.

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I am the Eggman! My current Egglayout is to support Sonic Robo Blast 2. I'll change it sometime in the future.
Listen to the SRB2 Soundtrack! It's awesome! AWESOME I SAY! Also, PM me if you ever wanna do SRB2 with me.
Originally posted by Aiyo
What he is saying is that, after you put in the sprite with sprite tool, and you put in its graphics, IT WILL LOOKED JUMBLED UP IN LUNAR MAGIC. But when you play it in the game, it should be fine.


I know that v_v

But it doesn't look fine in my game, it's sitll jumbled up.


Originally posted by papermario766
If you need to know how to insert the sprite GFX, an ExGFX tutorial is in the documents section, if you need to know how to insert the sprite GFX. the GFX themselves come with ST, they are in the tilemaps folder.

read...
That has nothing to do with what I need help with...

I can do practically everything.

But after I rename the file to ExGFX80.bin I'm stuck...

I don't know what to do after that.
1. Insert it. (Yellow Mushroom)
2. Red poison mushroom, check the box at the top, and set SP3 (or 4, I forgot with Bro. GFX) and set it to 80.

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Your layout has been removed.
Scientific genius!
Originally posted by Sparx
1. Insert it. (Yellow Mushroom)
2. Red poison mushroom, check the box at the top, and set SP3 (or 4, I forgot with Bro. GFX) and set it to 80.

Actually, it depends on what it says to use it as.

--------------------
I am the Eggman! My current Egglayout is to support Sonic Robo Blast 2. I'll change it sometime in the future.
Listen to the SRB2 Soundtrack! It's awesome! AWESOME I SAY! Also, PM me if you ever wanna do SRB2 with me.
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