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Locked Doors?
Forum Index - SMW Hacking - SMW Hacking Help - Locked Doors?
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hello, how do you create a locked door in your hack.

ex: In order to get out of the room, mario must use a key on a door with a keyhole to unlock it.

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Correct me if I'm wrong, but I guess most people use the "Teleport if Carrying Sprite" block (telecarry.asm) included with BTSD to get something like that in their projects.
I will try that thanks.

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Progress of Super Fail World Demo 2:


CLICK FOR Demo 1!

CHECK OUT MY NEW YOUTUBE CHANNEL! (here you get TASes, walkthroughs, and everything classic gaming^.^)




My Art Thanks to Counterfeit for the Layout!
Originally posted by Broozer
Correct me if I'm wrong, but I guess most people use the "Teleport if Carrying Sprite" block (telecarry.asm) included with BTSD to get something like that in their projects.

Can you assign a specific sprite which must be used? Because with that I'd assume you could teleport even if you were carrying a P Switch or something...
Yeah, of course you can.

Just set the define (!SPRITETELE = $0F) to whichever sprite you want to have the block work with.

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Now with extra girl and extra hacker


He is probably going to need to know what it is for the key.

And i am assuming ( unless there is already exgfx out there ( which there should be! )) he will need yy chr to make the locked door graphic

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Yeah, so what if I haven't shoveled out my signature yet, I'll get to it later.
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There are locked door blocks included with the original Blocktool, too. (They use free RAM, though...probably $0660; you'd have to check the .bin files in a hex editor.) You could also use this sprite.
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