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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Super Mario Land 4 - Demo released !
Forum Index - SMW Hacking - Works in Progress - Super Mario Land 4 - Demo released !
Pages: « 1 2 3 4 5 614 15 » Thread Closed
This is going to be amazing just like all of your other hacks.
Just pointing out for your last picture you posted, theres a patch that allows you to have custom Mario pallets, not just limiting you to one (or two if you include fire mario). Its never worked for more without glitching out my rom, but if it doesn't work, there's a very simple hex edit you can do that allows it.

By the way, could I beta test it when it's done?

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Main youtube channel: bullethead2202
second youtube channel: FamicomTAS
Looks great. I love the classic GFX. And, I can't believe I haven't asked yet, but can I playtest? As for the Mario GFX, I say don't change them for that zone, as it takes away some of the feel.
Can I beta test?
I'd like to beta test as well if it's okay with you. :)
bullethead22: TY for the patch :)



It's better now :D

If you want to beta test, just PM me :)
I have 2 beta testers in france, I would like 2 beta tester of smwcentral and I choose midna to help me for the translation ^^

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

Honestly, I liked it more when Mario was different than the rest of the FG. But if you want to stick to the new GFX, then you can use this to be able to use Mario ExGFX.
Lex, you keep on impressing me. I loved the pokemon hack. I would also love to beta test the hack. The GB zone is pretty neat, and I like the gray palette of Mario. Can't wait until it finishes!Working on something!


Better than the cape!

TY, I'm working hard on this. :)
I'll not change Mario GFX for this Zone, but perhaps for some bonus levels...? I don't know :)

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

i liked your idea of sml level 1 remake,but you should to color this graphics like your others levels becouse to mix nes gfx and snes gfx at the same hack can be a little weird...this is my opnion

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I am the best magikoopa !!! feel fear !!

Kamek....



Changing Mario's palette to fit the rest of the environment was a good decision, but the GFX should remain the way it is.

Also, while an English translation would be nice, you don't have to make it. After all, you don't ask us to make French translations for you.
Originally posted by -kamek magikoopa-
i liked your idea of sml level 1 remake,but you should to color this graphics like your others levels becouse to mix nes gfx and snes gfx at the same hack can be a little weird...this is my opnion


This is the GameBoy Zone :)
All level will be in Black and white for this Zone :)

After for others level, I will be made a "16bit" version of SML BGs.

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

A new level from "gameboy Zone"

<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/XCknxfZOzXc&hl=fr_FR&fs=1&color1=0x3a3a3a&color2=0x999999&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XCknxfZOzXc&hl=fr_FR&fs=1&color1=0x3a3a3a&color2=0x999999&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>

A tetris styled level :P
Comments?

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

Pretty good. Problems:

1) The music loops really weirdly.
2) Having only one enemy (Bullet Bill Cannon) is a bit boring.
3) The level's pretty repetitive.

I do like the replication of the SML2 Carrot Power-up.
Originally posted by Lexator
[video]


Very impressive idea. I like how you're making the tetris blocks scroll downward, as well as displaying the current line. I do agree with 2tg that it looks a bit repetitive, especially with only one enemy. Perhaps add some additional enemies and obstacles.
Ennemies can't stay on the layer 2 blocs....
Music...? bah.. it's tetris :P

Thank you for your comments !

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

That level looks pretty cool. I have no idea how in the world you made the line counter. One thing you could do that would make the level more interesting would be to add another bullet bill shooter. But if possible make it so it only becomes active after halfway through the level.

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What about using a Bullet Bull generator instead of (or in addition to) just the one shooter? It would make it more difficult (and fun) since the bullets would be a bit more random.

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I have a hack thread - Link (Now with a demo!)
Also a music thread - Link

C3 Projects
2013: Modern Spiny Pack
2012: MGSS v0.1
Spring 2010: SMB2 Autobomb Sprite
You're right "NamelessProtagonist", I will change that ^^.

But, I don't want to make my hack too hard, it's just the second level of this Zone... :)

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

Originally posted by Lexator
But, I don't want to make my hack too hard, it's just the second level of this Zone... :)

It's not really that hard.

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It would be really interesting if you could get the flying thing perfect, and actually make the powerup itself stay still when it comes out of the box. I always loved those mario land games, #2 was my favorite though. What would be interesting is if you could make him do a similar thing to a spin jump when you press down in midair.

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I've learned the collective intelligence of the human race amounts to roughly that of a bar of soap.
In other news, why am I here.
Pages: « 1 2 3 4 5 614 15 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Super Mario Land 4 - Demo released !

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