Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
an00bis, Qhj: Yes, I'd be happy to see videos ^^. Just be aware that, should the hack be rejected for any reason, there might be minor changes to some of the levels. Then again, those changes would probably hardly be noticeable in videos, so go ahead! Seeing other people play the hack is the best indicator of difficulty (for me, anyway).
Foursword: What, really? XD That means a lot to me. I hope you enjoy it, then.
Geno_4_Ever: That's a good point, I'll probably do that when I upload the custom music I made for the game.
Mother 3- Snowman: And so it begins :p
Actually, thanks a lot for reminding me about halfway points and layer 2 sprites- I had completely forgotten about that situation. As for the conveyor end tiles, I'm pretty sure that if you make them tile 130 (cement block), then you can't walk onto the end tiles from the conveyors, which would be a pain gameplay-wise. So, I'll probably keep that as-is. I don't mind players using that to their advantage, as it doesn't seem like it would completely break the level in any case.
Hmm, it looks like I'll have to be a little more patient. If you've tried it already, then thanks, and I hope you're enjoying it ^^. Otherwise, hopefully it's almost done going through the process.
I had never known that hacks could be at such a high difficulty level and be possible without savestates... (I only know this since the hack was accepted)
...oh yeah...The Second Reality Project series.
Anyways, I made it to the first castle, and is this ever challenging! I was stuck for about one hour at the first level, gave in, and went with savestates, yet, it is still very hard.
The level design is overall well put together. And same with the overworld. The lack of graphics, sprites, and blocks really makes this a little more near a vanilla hack, but it looks like you tweaked the goomba so that it swims in water.
About the hand-made music, I was very interested in it. It is one of the few things that are really shown in hacking, since most people usually just use music from other games and use ASM implents to make it look fancy.
Back on topic, this hack is overall amazing (and difficult), and I am in agreement for having this featured!
This hack is beautifully done, the levels were fun, the secrets were impossibly hard to find, even to the point where I still cant find one, and the story was pretty interesting, I was actually looking out for message boxes for once
Hopefully this wont be the last hack we see out of you.
Also, I have a request, extend every song in this hack to around the 2-3 minute mark and upload them as mp3s, I love every piece of music in this hack, but im too incompetent to get any mp3s of it.
I'm submitting a new patch (Version 1.01) to fix the issues that have come up since release:
-Cold Cloud Climb's midway point
-Layer 2 Sprite for Teal Tide Trek's midway point
-A couple of playability tweaks in Hoarfrost Hike and Rising Tide Ride
-Also, the title screen star denoting 100% completion should now appear
It should be up reasonably soon. I'm especially sorry about Cold Cloud Climb; the midway point was working fine up until release, which is strange.
Also, is there any interest in the hack's music? I'm considering uploading them here and/or making mp3s out of them if people are interested.
*Checks comments* Oh, maybe there is XD. Even so, if you'd like to see the songs uploaded in some way or form, let me know.
It took me long enough, but I'm releasing the soundtrack for Rise to the Challenge. I'm no expert at file conversion, but I'm pretty sure I did everything right. I uploaded the .zip file here:
I hope there are no issues, and that you enjoy it!
On a side note, I'm also uploading another replacement patch so that the star on the title screen showing 100% completion says 53 like it's supposed to. Hopefully that will be up soon (version 1.2, I think).
Thanks for the soundtrack link, I was really looking forward to it. Kind of surprised me that there are only 15 tracks in the game, while playing it really seemed that there are much more (but I would say that's a good thing). I for one definitely love the soundtrack.
Due to an unexpected request, I've compiled all of the message box text in RttC into a MSWord document. For anyone who's interested, the upload link is:
I'm surprised I left so many typos in there; I should update the patch to v1.3 at some point. In the meantime, does anybody have suggestions for 'informational' message boxes that would make any given level easier?