Alright, it's been a while since I posted here, and I come bearing... ...not much. I decided to make a separate Luigi version for my hack, which includes various gameplay and GFX changes/differences from the "standard" Mario verison.

In the Mario version, the Mouser fight has four solid blocks for Mario to stand on. They are replaced with Donut Blocks with Luigi's outing.

As in Smash Bros., Luigi's fireballs will go straight ahead, which will make taking out a certain flying enemy less difficult. Luigi's game will also have some tweaked enemy behavior/HP thanks to uh.... Tweaker, along with hopefully having him jump higher, have inferior traction (the patch that's on the site has him jumping too high for my liking), and various level design changes.
And ignore the green Spiny egg and round stone blocks. I was changing GFXs for Luigi's version and completely forgot about the blocks and to re-tweak Spiny eggs to Palette C.
And now, time for semi-random screens!


Flame Citadel is a World 2 castle that carries an ever-so-obvious fire theme. It's at this point in the game the levels start getting a little longer to complete.


Lakeside Palace is the Yellow Switch Palace. The water isn't safe to the touch, so our buddies should obviously stay dry.

Bullet Bill Hill is the last level before World 1's castle. This place, as the name says, has plenty of Bullet Bills ready to tear Mario/Luigi to shreds. Oh, and Spinies and Munchers, too.

And finally, Aquatic Mine is a World 3 levels where there's not as much swimming as the name implies. Just a lot and lot of water in the setting.
As always, graphics will change if I feel nescessary.