Which means I should probably get the head offsets from Icegoom's hack.
Buuuuut I'm lazy.
Your laziness has saved you some time, then, because I didn't make any changes to Yoshi's Head position in SMWRedrawn. I just kind of awkwardly crammed it into the game's original space. That Yoshi's looking good, anyway, but I think Mario probably sits a bit too high in the saddle.
Heres a screen shot I made while fooling around with the Sprite Tool, Lunar Magic, yy-chr, and M3ed. (smb3 Editor) Not intending to finish the level but I will work on a new set of levels... however I may want to include SMB3 levels however to keep it unique I will keep them at a minimum.
here is the screenshot...
I had killed all the enimies before i took the screenshot... oh well.
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Remnic Pop-Tart Cat
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Looks good, but the goomba's don't look too good, they are practically 8-bit, and I hope that they are squishable.
I also hope you can drop behind the white blocks like in SMB3, that's what they are ther for.
The goomba are squishible and the feather was a carry over from a level I am not going to use... also their is a feather in the level I posted Screenshots of but... you cant get to it without another feather.
Edit: Here are more screenshots...
Level 1-2
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All custom gfx. I'm still working on adding more detail.
While unfortunatly, SMB:TC2 has been cancelled due to a computer crash, Super Mario "World" Is well on its way. ;)
They look great, but why does Mario have his hat off?
Super Mario 64 reference...that's how it was in "The Castle" one of Lightvayne's other hacks...the small Mario is a little odd, so he changed the mushroom to a hat and made "small Mario" into "Hatless Mario"...
<_<
>_>
+1 M Hat of Def xD
Remnic Pop-Tart Cat
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