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NEW ASM/Sprite/block request thread

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I know, that with the bomb was a joke. This request can be done by anyone.
Fulfilled request #2 of this post, that can be found here, Knight of Time. I also included a block that increases your bonus stars to 99.
Bio, you can edit your first post <_<
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
A little suggestion for making blocks: Could everyone who makes custom blocks make it usuable for Blocktool Omega too?

Originally posted by Sukasa
well, blocktool omega is complete to the point that I could release it and you guys could start making blocks for it (either .asm or .bin blocks). Anyways, I wasn't sure, so I figured I'd make this poll. Anyways, whether I do or not, here are the design considerations for blocks.


Blocks have to finish with a JSL now, not a JSR.
.bin blocks can't have reloc offsets anymore, and they're not automatically calculated right now. They may be in future, but I can't make any guarantees.
Blocks can be exported to mini-archives so that they can be passed around easily and integrated into BTO databases with a minimum of effort (Use BlocksPorter fom the File menu).
I am always submitting the source of the .bin block, so that it is insertable with Blocktool Omega.

(I never heard of finishing blocks with JSL and JSR. O_o)

My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Maybe some blocks need that setting.
Block Tool Omega doesn't insert anything yet. >_>
*Insert chorus of children saying "Thank you, Ersanio" here*
Your layout has been removed.
I would like to help increase the demand for a disassembly of the big boo boss.
I need it for the dark matter core boss(AkA Zero,0,02,o2) im making.
Your layout has been removed.
Originally posted by Troopa Pride
I would like to help increase the demand for a disassembly of the big boo boss.

Well then...

Originally posted by Drake
If you want to raise your intelligence, then you should ignore and avoid these users everytime you see them:

[Hate list]

By ignoring them, you will be able to gain more knowledge in SMW hacking. And if you keep ignoring them, I'll make a Big Boo Boss disassembly.


:P

Originally posted by Drake
If you want to raise your intelligence, then you should ignore and avoid these users everytime you see them:

[Hate list]

By ignoring them, you will be able to gain more knowledge in SMW hacking. And if you keep ignoring them, I'll make a Big Boo Boss disassembly.


Were did it say that quote?
If I knew one was going to be made, I wouldn't of posted in the first place.
Your layout has been removed.
it's on drake's profile
can i request 2 blocks? one that when you hit it with something (shell, cape spin, and other stuff) it destroys certain blocks that are touching it, and the second one is blocks the go with the first block. those are like the ones in the kirby games.
All my user bars and junk are in my Bio so read it.
I request a block that behaves exactly like sprite C1.(two platforms that when you land on, the BG is starting to move faster and faster). If the block is in the level, the BG will scroll and scrolls faster and faster, until it gets to the maximum speed. You see, the Auto level-scrolling sprite and sprite C1 cannot work together. I tried.

Originally posted by YamiMario
I need a sprite that acts like when you finish a level in the Sonic games (Mario passes trough it,sprite spins, stands still on the last frame, the win level).

I still need this or my Green Hill Zone remake FAILS.
I request a 6x6 thwomp(in as many directions as you are willing to do), and an upwards thwomp(normal size).

edit:is there a block that when an on/off switch is on, the block doesnt do anything, and when off, acts like whatever you set it to in the map 16 page (ledge, black pihrana plant, etc)? I know there are on off blocks, but i think they work the opposite way.
Originally posted by jesus
I request a 6x6 thwomp(in as many directions as you are willing to do), and an upwards thwomp(normal size).

edit:is there a block that when an on/off switch is on, the block doesnt do anything, and when off, acts like whatever you set it to in the map 16 page (ledge, black pihrana plant, etc)? I know there are on off blocks, but i think they work the opposite way.


For your second request, did you try the Switchable Air Blocks? They act like a blank tile on one setting, and act like whatever block you set it to act like on the other setting (there's one of each). Let me know if they are what you're looking for, please?

Edit: Shoot, thought they were in the custom block section, well, I can give the information needed to create them (I didn't create them though; I requested them a while ago, Davros made them):

For the Switchable Air Block Off (which acts like air when it's set to the Off setting, and whatever tile it's set to behave as on the On setting), make a .bin file with the following values:

AF AD 14 F0 07 A0 25 8C 93 16 00 60

For the Switchable Air Block On (which acts like air when it's set to the On setting, and whatever tile it's set to behave as on the On setting), make a .bin file with the following values:

AF AD 14 D0 07 A0 25 8C 93 16 00 60

When making either block in Block Tool, make sure all the offsets except the Reloc offset are set to 0, set the Reloc offset to -1, and the blocks should work properly.

Hope these blocks can be of use to you.

Edit2: Ersanio, thank you so much for making the 99 Bonus Star Block, I appreciate it very much, I'm going to make sure I put it to good use later in my hack.
I was wondering if it´s possible to remake the sprite from Earthworm Jim 2's "Forked" Level, that makes the forks (Layer 2) go up and down (not like in SMW, in EW2 the speed is constant, in SMW the Layer 2 mover get slower after an time), and use the Layer 3 as background.

PS: if no one knows of what I'm speaking, check this video: http://www.youtube.com/watch?v=wWcj4_LUv34, and see how the forks moves using the Layer 2 as forks and Layer 3 as BG, I want THAT in smw.
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Originally posted by Knight of Time


For your second request, did you try the Switchable Air Blocks? They act like a blank tile on one setting, and act like whatever block you set it to act like on the other setting (there's one of each). Let me know if they are what you're looking for, please?

Edit: Shoot, thought they were in the custom block section, well, I can give the information needed to create them (I didn't create them though; I requested them a while ago, Davros made them):

For the Switchable Air Block Off (which acts like air when it's set to the Off setting, and whatever tile it's set to behave as on the On setting), make a .bin file with the following values:

AF AD 14 F0 07 A0 25 8C 93 16 00 60

For the Switchable Air Block On (which acts like air when it's set to the On setting, and whatever tile it's set to behave as on the On setting), make a .bin file with the following values:

AF AD 14 D0 07 A0 25 8C 93 16 00 60

When making either block in Block Tool, make sure all the offsets except the Reloc offset are set to 0, set the Reloc offset to -1, and the blocks should work properly.

Hope these blocks can be of use to you.

Edit2: Ersanio, thank you so much for making the 99 Bonus Star Block, I appreciate it very much, I'm going to make sure I put it to good use later in my hack.


Thats exactly what i need. thanks :)
I have never done anything involving hex, asm, or whatever before. do i just take those values and paste them somewhere? i dont know what exactly i need to do with them, but that is what i wanted, so i appreciate it. if you or anyone can tell me exactly what to do with those values (or if you find the block) i would be mose greatfull ^-^
Originally posted by jesus
Originally posted by Knight of Time


For your second request, did you try the Switchable Air Blocks? They act like a blank tile on one setting, and act like whatever block you set it to act like on the other setting (there's one of each). Let me know if they are what you're looking for, please?

Edit: Shoot, thought they were in the custom block section, well, I can give the information needed to create them (I didn't create them though; I requested them a while ago, Davros made them):

For the Switchable Air Block Off (which acts like air when it's set to the Off setting, and whatever tile it's set to behave as on the On setting), make a .bin file with the following values:

AF AD 14 F0 07 A0 25 8C 93 16 00 60

For the Switchable Air Block On (which acts like air when it's set to the On setting, and whatever tile it's set to behave as on the On setting), make a .bin file with the following values:

AF AD 14 D0 07 A0 25 8C 93 16 00 60

When making either block in Block Tool, make sure all the offsets except the Reloc offset are set to 0, set the Reloc offset to -1, and the blocks should work properly.

Hope these blocks can be of use to you.

Edit2: Ersanio, thank you so much for making the 99 Bonus Star Block, I appreciate it very much, I'm going to make sure I put it to good use later in my hack.


Thats exactly what i need. thanks :)
I have never done anything involving hex, asm, or whatever before. do i just take those values and paste them somewhere? i dont know what exactly i need to do with them, but that is what i wanted, so i appreciate it. if you or anyone can tell me exactly what to do with those values (or if you find the block) i would be mose greatfull ^-^


To insert the values I mentioned above for the two blocks (not the offsets I mentioned near the bottom of my last post, this is different), you need a hex editor; a good one to try is XVI32 (it's my favourite), just insert the hex values for each block starting from the top left corner (if you do it right, there should be four unused spots in the top row both times). Just be sure that when you save each of them, you save them in the .bin format (I did it as switchairon.bin and switchairoff.bin), and use those .bin files as the ASM file names under the Edit Block Database area of Block Tool.

I'm assuming you know how to work with creating new blocks in Blocktool, if not, I'll help you there too.
Originally posted by Knight of Time
I'm assuming you know how to work with creating new blocks in Blocktool, if not, I'll help you there too.


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