I would like to request a sprite/generator that makes the 'right' sound when 2 dragon coins are collected.
NEW ASM/Sprite/block request thread
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Can I request a boss? A rex edit that doesn't walk but when jumped on, runs to the other side of the room. While he is doing this, he uses a different tilemap and harms Mario when touched (to protect against repeated bouncing). After he touches the wall, he faces Mario and becomes vulnerable again. He throws a custom sprite every 8 seconds when he is vulnerable. He has 6 HP and doesn't get smaller after losing health.
There is a Bully sprite already.
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A bee from the Wario Land series, when it stings you it activates Mario's p-balloon inflation routine.
-Inky
Where have I been? One word, SHORYUKEN!(In english, acticipating the pc release of the 4th Street Fighter game, after a total of more then 5 years, a GOOD sequel, yay!)
-Inky
Where have I been? One word, SHORYUKEN!(In english, acticipating the pc release of the 4th Street Fighter game, after a total of more then 5 years, a GOOD sequel, yay!)
Aiyo, I got your dragon coin thing working!
My first ASM hack! I feel so proud.
Find it here.
Aww, I can't have fun...
My first ASM hack! I feel so proud.
Find it here.
Aww, I can't have fun...
thanks for trying magcius, but thats not what i wanted.
Well, I don't see what the usefulness of a sprite would give you. Try and explain the purpose and maybe I could make it suit you a little bit more.
Aww, I can't have fun...
Aww, I can't have fun...
How about a block which if you are ontop of it and you press Y or X, you will be stunned for a just a little bit under a second and you will do the grab animation and smoke will also puff were mario's hand's are and play a sound.
To be more exact, a smw version of the smb2usa sand blocks you "dig" in the piramid levels.
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To be more exact, a smw version of the smb2usa sand blocks you "dig" in the piramid levels.
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They wouldn't be needed if someone released a simple block where if you press down you instantly drop through.
Wait, one just got released. The VineCloud. Never mind.
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Wait, one just got released. The VineCloud. Never mind.
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*sigh* i hope someone is even working on my sprite is being made, also, when someone makes a custom sprite, do they have to "ASM it" so it uses ExGFX? if so i want mine to use ExGFX
Brown Yoshi awesomeness.
Brown Yoshi awesomeness.
Originally posted by Brown Yoshi
*sigh* i hope someone is even working on my sprite is being made, also, when someone makes a custom sprite, do they have to "ASM it" so it uses ExGFX? if so i want mine to use ExGFX
People will get around to your request if/when they do. Don't rush.
I'd like to request a bullet bill that explodes (bomb-omb explosion) on contact with another sprite, object, or mario.
If that isn't possible, i'd like a collection of switch blocks that are only on when the corresponding switch palace switch has not been hit.
Umm... This may be hard to make but:
I need a sprite, that after a second Mario has moved, does the same move Mario just did. Kinda like a Tails AI thingy. Gxf could be a Negative version of Mario.
I need a sprite, that after a second Mario has moved, does the same move Mario just did. Kinda like a Tails AI thingy. Gxf could be a Negative version of Mario.
Bloop: For the latter there are 2 hex addresses that make switch blocks reversed.
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I'd like to request a 16x16 Floating Mine enemy from Super Mario Galaxy's Deep Dark Galaxy. If Mario approaches one, it's eyes will open. If Mario or a projectile touches it, it explodes like a Bob-Omb. There can be two versions of the sprite.
Extra bit: Clear -The sprite doesn't move.
Extra bit: Set -The sprite will move on a set path vertically.
Also if one explodes, all the nearby Floating Mines explode.
CP_foothills has been canned. Therefore, this space is once again blank.
Extra bit: Clear -The sprite doesn't move.
Extra bit: Set -The sprite will move on a set path vertically.
Also if one explodes, all the nearby Floating Mines explode.
CP_foothills has been canned. Therefore, this space is once again blank.
Originally posted by MrCheeze
Bloop: For the latter there are 2 hex addresses that make switch blocks reversed.
I know, but i would like to include the normal ones as well.
you can't, those get changed during the level loading routine, so they are impossible to replicate
I could make some, but they wouldn't change GFX. You'd have to use extensive ExAnimation and sprite generators; like if you wanted a 5 Yoshi coin block to disappear if 5 are collected.
Scratch my other request.
I'd like a disassembly of the p-switch.
I'd like a disassembly of the p-switch.
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