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NEW ASM/Sprite/block request thread

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I'd like a patch (asm) that make mario a hammer bro.
lovin the fact that i remembered the password for this account.
Originally posted by switchblade
I'd like a patch (asm) that make mario a hammer bro.


Read the rules before posting! No impossible/ individual hack specific requests!
HEY,LISTEN



Originally posted by bugmansean
Originally posted by switchblade
I'd like a patch (asm) that make mario a hammer bro.


Read the rules before posting! No impossible/ individual hack specific requests!


I don't think that's impossible. And the rules just said it would be put up for public, and switchblade never said "Keep it private".



Something I REALLY REALLY need is:

Big Boo Dissassembly &/or Big Boo Boss Disassembly.
Sure, the Hammer. Bros suit might not be impossible - however, if you read the first post in this thread, it should be clear that asinine requests are not welcome. No one is going to put in the hours and hours of ASM writing to make something like that for someone else who is just requesting it on a whim.

Also, here's a question - what would everyone think about making a Custom Sprite Template thread or guide, where we can make the barebones ASM structure that a sprite needs, then add all sorts of basic routines that alter its behavior? We could start with compiling all of the known/available routines.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
You want a hammer suit? Change the gfx of cape mario, and try to find a way to get mikeyk's hammer suit power up to work everytime you get the cape. But you'd need to mod it so when you press a button it starts, and when your not, its not.
Hammer Mario is fully possible.
You need to change the fireball ASM in an assembler to ignore collision and change the throw routine..

Your layout has been removed.
Possible, but definitely not easy. If it was we'd of had Hammer Mario by now.
We don't even have a decent power-up engine to begin with, having one would definitely motivate people to make custom power-ups
Well, once a basic engine is made, a way that it could work in activating a power up routine would be "if player touch sprite #, activate routine."

Your layout has been removed.
Originally posted by Troopa Pride
Well, once a basic engine is made

You want us to recode SMW's entire power-up engine? o_O
you can put those in the sprite's code, what I meant is a REAL custom power-up engine. A code that would run different code and setting depending of the value $19. SMB3 had it already built in and this is why it's so easy to make custom power-ups in it.
Originally posted by Boing
Originally posted by Troopa Pride
Well, once a basic engine is made

You want us to recode SMW's entire power-up engine? o_O

I already did most of it of BW2, this is not as hard as you expect
Well, maybe a way it could work is implemeting stuff simaler to BW2 but make it so is disables a routine and enables it on certain conditions.
Your layout has been removed.
Originally posted by Bio
A code that would run different code and setting depending of the value $19.

That would be so nice, its not even funny. D:
Does anyone have a link to the Chargin' Chuck disassembly that was in the old thread? Thanks! (If someone has it, it might be good to add it to the custom sprites or stick the link in the first post).

EDIT: Nevermind, I didn't realize that the old thread was pooped into the Trash Can. Here it is for anyone else who wants it:
http://mikeyk730.googlepages.com/chuck.rar

EDIT II: What needs to be done to make this sprite/others ready for in-game use? How do you initialize it? If someone could explain this, it would be awesome. Thanks!

EDIT III: Since we already have a tightrope block, where Mario falls if he moves too fast, how about the opposite - a block where Mario falls if he moves too slow? This would be perfect to stick in one-tile wide gaps, so that we can finally have a true classic Mario run, where he can run across tiny holes without falling.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I would like a generator that makes the BG move very slow, I have tried
coding one, but it just crashed the ROM when it loads the level.
@Andy_k_250: In Spritetool v1.35 is a great tutorial for making sprites. In it you find how to add the "INIT" and "MAIN" routine.
Request: You know this lantern guy from Yoshis Island? Can you make one compatible with your spotlight effect?
Meaning: A little spotlight is made around the lantern guy.
I think this is more like a request, but oh well.

How can I make a block that changes into a sprite? (Donut block for example)
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Originally posted by Ersanio
I think this is more like a request, but oh well.

How can I make a block that changes into a sprite? (Donut block for example)

Well it doesn't really turn into a sprite, it calls it and appears in its place.



Originally posted by Ersanio
I think this is more like a request, but oh well.

How can I make a block that changes into a sprite? (Donut block for example)

I don't really no how to do it, but nothing is going to be done if you don't be more specific. What makes it change to a sprite. Mario hitting it from below, standing on it, touching it, moving close to it?

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