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# SMW Glitches

...the heck is the 6/5 glitch?

Originally posted by TASVideos
A way to gain some of the advantage of oscillating speeds without losing a full running meter is known as 6/5. Since sprinting speed oscillates every five frames, the trick is to jump, and while in the air, release → on the maximum speed for the maximum number of frames allowed so that pressing → together with Y for five frames will oscillate the speed back to the fastest value, refill the running meter to full, and consider the overall speed.
The pattern to fully optimize forward speed in mid-air while keeping a full P-meter is to release → for six frames, then press → together with Y for five frames, and repeat. It was previously (erroneously) thought that eight frames of releasing was the most optimal way to improve forward speed (and thus, the trick was called "8/5"), but the speed of the frames when recharging the P-meter was not considered in this analysis. Looking at average speeds, the 6/5 wins out.

Average speed using 6/5: (49 * 6 + (49 + 48 + 47 + 48 + 47) ) / 11 = 48.45454...
Average speed using 8/5: (49 * 8 + (49 + 48 + 47 + 46 + 47) ) / 13 = 48.38462...

Thus, when in the air, releasing → on the fastest speed for six frames, then holding → together with Y for five frames allows for the most optimal (though very slight) boost compared to running normally. The pattern can be done multiple times before touching the ground, depending on the height of the jump. The only requirement is that every frame that releases → has Mario in the air, so jumps must be timed correctly to allow this.

Also, if you're wondering, the 1/1 glitch works the same way.
Originally posted by TASVideos

Even Mario's swimming speed oscillates - between 15 and 17 (or 31 and 33 if carrying an item underwater). This can be abused by pressing back and forth when reaching the highest oscillation point. This way, swimming speed can be improved from (15 + 15 + 16 + 16 + 17) / 5 = 15.8 subpixels per frame, to (15 + 17) / 2 = 16 subpixels per frame. The technique works similarly when swimming with an item.

These are more of tricks than glitches, but they are still considered glitches.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Frozen Berry Glitch. You know, the one with Yoshi.

Originally posted by Pseudo-dino
Frozen Berry Glitch. You know, the one with Yoshi.

You mean:

Originally posted by mariofanbusterfourty
13.) Berry Duplication (Berry falls on the floor as a rusult into a duplicate)

Or the one that freezes the game?

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Oh, I meant 13.
Originally posted by mockingod
Well, there is another teleporting glitch, you know those green spring things that can only go on walls, well I have no idea how to set up the level correctly to do this but, if you fall down a hole like after you fall off of those spring things, you will teleport to the top of the screen, not sure how to explain it clearly. I know someone knows what I'm talking about...

Forgot about that one. It occurs when you fall down a pit below two Wall Springs.

70) Eating a berry (while on Yoshi) and changing/growing from a fireflower on the same frame will make Mario unable to move, and he will keep having the fireflower's animation. If done right, this will also give Mario an infinite number of coins. Pressing Start+Select will exit the level like normal.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
71) Duck flying into the ceiling teleports you randomly.
6986
Don't know if this one has been mentioned before:
I don't believe it has. I'll make the list number for you:

72) Jumping correctly while on diagonal conveyor stairs can result in you falling through.

Offtopic: Why did you quit being a member of the staff?
Offtopic #2: The user's name is iceguymustdie. lol

Originally posted by 2technogeeks
72) Jumping correctly while on diagonal conveyor stairs can result in you falling through.

Originally posted by me, on the last page
23) Spinjumping/flying/swimming through slopes.

Already said. Slopes and stairs are the same thing.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
What about the insta-death glitch? Y'know with yoshi, you jump on a springboard with a wiggler on it and you die

Originally posted by Mugenman88
What about the insta-death glitch? Y'know with yoshi, you jump on a springboard with a wiggler on it and you die

That happens with a lot of sprites. Spinjumping on two overlapping Grinders will kill Mario.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Quote
23) Spinjumping/flying/swimming through slopes

Not necessarily on slopes. I've done it at the ledge after the diagonal conveyor stairs too.

Originally posted by Iceguy
Not necessarily on slopes. I've done it at the ledge after the diagonal conveyor stairs too.

That would be considered jumping through corners. Its easier to do it at the point where a slope meets a ledge (Note: conveyer = slope).

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
 ##) shell to key glitch I don’t think this one has been added yet.My software never has bugs...it just develops random features.

73) If you eat 20 berries, and then fall down a hole after eating the last one (without touching the ground), Yoshi will continue hopping even after Mario dies.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
74) Shooting a fireball at a diagonal moving slope will make the fireball fly from above.
(75) Mario sticks to Yoshi if he dies on him.
I have been able to perform that slope glitch before as small mario. But only once, once it happened, I couldn't do it again. D: