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SMW Glitches
Forum Index - Donut Plains - Gaming - SMW Glitches
Pages: « 1 225 26 27 28 29 30 31 » Link - Thread Closed
No idea how I did it, but I managed to carry an item through a door...

Edit: Ohai there, new page

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Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
To a different sublevel? Or was it those screen scrolling doors. You must make a video. This will be a big thing if you make a video. D:
Originally posted by MGOD|Scary
To a different sublevel? Or was it those screen scrolling doors. You must make a video. This will be a big thing if you make a video. D:


I-I can't. I'm being pussy-whipped by a guy who I beta-test for (who doesn't want the glitch spoiled). The minute I get the 'okay', I'm posting it.

It's a bighugegiantomgwtfhowdidyoudothat deal. I just established that it was doable without a TON of effort.

If you must find out, pester Sadistic. He's the one who found it

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Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
I don't know if this is on the list, but if done right, a blue shell-less koopa will kick a shell behind him and commit suicide.
Basically, I dropped the shell, and as it went to kick it, the shell continued to move behind him and he kicked it into himself and died.
I'm too lazy to try to re-create this, but yeah. Pretty cool.

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r̲̲̲̲̲̲̲̲a̲̲̲̲̲̲̲̲t̲̲̲̲̲̲̲̲s̲̲̲̲̲̲̲̲p̲̲̲̲̲̲̲a̲̲̲̲̲̲̲̲w̲̲̲̲̲̲̲̲n̲̲̲̲̲̲̲̲
Originally posted by Deadman666
If you fly up off the top of the screen in the Iggy/Larry (or whoever) battle, you can still hit Iggy (in other words, Mario's interaction loops around the screen).

Sprite interaction on the SNES can only be 280x280 pixels or something like that, at least from what I remember...

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/V93QTlSgpZI?fs=1&hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/V93QTlSgpZI?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

so.. yeah this just happened to me. It seems to copy part of the graphics from one screen to another...
That happens because you are pushed by the sprite onto the next screen, but the game doesn't have time to process the stuff or something. Ask someone who knows the game well.


That happens sometimes when Mario gets pushed by a sprite a certain distance. Its the same effect SMW's "Warp Sprite" has.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer


Wee, double post.

Anyway, something rather interesting. Its possible to jump through corners while at walking speed, as long as you're on Yoshi. See this.


EDIT: Also, alternating X and Y while on Yoshi will make Mario hold up his hand to make Yoshi spit out his toungue, but not hit Yoshi until you stop alternating.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Ignore the music in this video, I forgot that fraps will record it and noticed it when it was already uploaded.
I also hope it won't get blocked in some countries because of the song :|

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/bamhyakfGdY?fs=1&hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bamhyakfGdY?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

I don't know what caused this definitely, but I think this happened because I landed on the flame and the dolphin at the same time.

Here is the .zst (Kaizo 1), as you may see, if you avoid the fishing boo and land on the dolphin again, the dolphin has a weird hitbox.

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Your layout has been removed.
It seemed really interesting for a while, but I'm afraid sprite limits simply made another dolphin invislbe, which you're standing on. Not a glitch, actually!

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Oh baw, I didn't think of that.
Oh well.

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Your layout has been removed.
Glitch: a blue sliding koopa can go through walls while sliding.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
Glitch: a blue sliding koopa can go through walls while sliding.


[12:49] <~DarkMoonRising> Hm
[12:49] <~DarkMoonRising> A blue sliding koopa can go through walls while sliding
[12:50] <~DarkMoonRising> Is that on there?
[12:52] <@SadisticDesigner> O.o no
[12:54] <~DarkMoonRising> Well why not?

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Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
I found a glitch with the dragon coin;
If you obtain it while it's off screen, only half of it will disappear.
(I've only tried it once, maybe I was just very lucky that time :P)

Also, DJsecret, does that happen in the original SMW somewhere?

Also, glitch G6 isn't possible in the original SMW is it...

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Your layout has been removed.
Originally posted by Kevinskie555
Also, DJsecret, does that happen in the original SMW somewhere?

Also, glitch G6 isn't possible in the original SMW is it...


That's not the point. Whether we can do it in the engine itself (using Lunar Magic, and nothing else), is what counts.

As for the other glitch, I'll check it out.

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Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
What about the random dissappearing block. I remember one day I fired up the SNES with Super Mario World. I started the first level in the Vanila Dome. I hit that block with a hidden 1- up and the block dissappeared. #w{O.O} Or how about the 1-up fountain: Youtube video link http://www.youtube.com/watch?v=sb9zWKsqreU&feature=related.
I don't know what the disappearing block is.
The 1-up fountain is
Originally posted by Glitchlist
B11) Placing a shell/P-Switch/Key between a solid block and an item Block will continuously make items come out of the item block. This can be stopped by screenscrolling, amongst other things.


How exactly did you make the block disappear?

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.


Might have had to do with sprite limits. If enough blocks are hit at the same time, hitting another block will make it get stuck in the solid invisible block form.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
I've found this one accidently:
http://www.youtube.com/watch?v=xoZ5C-cKStE

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Your layout has been removed.
Pages: « 1 225 26 27 28 29 30 31 » Link - Thread Closed
Forum Index - Donut Plains - Gaming - SMW Glitches

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