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SMW Glitches
Forum Index - Donut Plains - Gaming - SMW Glitches
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oh ok that explains why throwing yoshi through (that is, i released him from) the corner of a turn block made a new block up and to the right. i should probably not waste my time trying to do something frame perfect without help from the emulator/console
Originally posted by mockingod
Throwing a block up while standing does work, you just have to do it a certain way.


Yeah but I think it's easier to jump and hit the corner of the block.
does it have to be on a certain frame (relative to the frame count byte in the ram)?
You just need to hit it at the right frame. If you're not good with this, use slowdown. (if you're playing on an emulator, not on a original SNES)
Sorry for double-posting but I noticed something. It may be a sprite speeds glitch. If a boo ring and a non-line guided grinder is on the same screen, the boo ring will "steal" the grinders speed. It will rotate with the same speed as the grinder.


Originally posted by Wormer21
Sorry for double-posting but I noticed something. It may be a sprite speeds glitch. If a boo ring and a non-line guided grinder is on the same screen, the boo ring will "steal" the grinders speed. It will rotate with the same speed as the grinder.

I just tried it, but didn't get that result (nothing happened). Are there any more details?

Also, something Alex found. If you stun a Mechakoopa and throw it up, then it comes out of its stunned phase mid-throw, the Mechakoopa can pass through ceilings.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Hmm... on my older computer I was making a hack in which one level was kaizo-ish and has Layer 2 smashers, a boo ring and an invisible grinder (it was invisible due to lack of sprite memory). When I walked to the part with the boo ring and grinders, the boo's were rotating faster. It wasn't a custom sprite! My hack is vanilla and it just randomly occured.


Maybe the Layer 2 made something weird.

EDIT: I tried it myself on the newer computer. Hmm... it doesn't work. I don't why that boo ring was moving faster. Maybe it was a sprite memory error or something because I had slowdown and missing sprite tiles at some places. I don't know but something changed it's speed.
What emulator were you using? That could be it.

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
I used ZSNES.


No, I don't think it was an emulator problem because I tried the glitch on both.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Hmm... weird. I don't know which type it was. The counter-clockwise or the clockwise one. I don't know. The grinder was invisible and the boo ring was moving faster.
I am still stumped about the note block glitch that occurs in Funky. You know, the group of five note blocks with a sumo brother ontop - the first two note blocks are weird: When touched from above, they give you a coin and immediatly turn the block above them into an invisible solid block. They can give you an infinite amount of coins if you manage to get stuck and they can be duplicated.

Anyone know how this glitch works?

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My Hacks:
Mario Lemming
I think it is a special set-up that has invisible coins on top set to be collected only when you jump on the note blocks, so this triggers the glitch that makes an invisible cement block when a block stikes a coin placed above it. I have several glitches to be added to the list that I've collected over the years. Some may remember me from David Wonn's site (which is now either dead or backlogged beyond belief). Here's a brief list of additions to be placed on the list as appropriate.
1. If you can see a Dragon Coin onscreen when you clear a level with the Goal Tape the Yoshi face will fade out, but the rest of the Dragon Coin will remain visible.
2. If an unpaused Berry can be see when you clear a level with the Goal Tape it will be seen protected by a weird shield about a block in size.
3. Stomp on a Wiggler and then kill it while its colors are still changing. It won't actually be defeated until it goes through the color change. More amusing if you bounce off the segment right behind its head carrying and item to hit it with and ducking.
4. While a Wiggler is color changing Yoshi can lick it, but the head will not graphically follow his tongue.
5. If you ram a Grab Block or holdable enemy into a Flying Prize Block it will be destroyed as if you had rammed it into an enemy, but the Flying Prize Block will always survive.
6. After ramming a growing Baby Yoshi into an enemy you can defeat with a Fast Dive you can still defeat it with one, but when defeated it will go behing FG objects as if it had layer switched.
7. Barely overload the first layer in an area with a locationally bound Lakitu. If he throws a few times without releasing a Spiny and you chase him off and come back he may be found hovering in mid-air without his cloud. He won't try to throw Spinies or anything, so he'll float there like a dope. This is very common at Gnarly.
8. In Lemmy's battle room you can throw fireballs through the pipes if you angle your shot to corner-clip between the pipes of different heights.
9. If you power-up into Fire at the right frame of an Egg coming from a block with Yoshi in it the Egg will have its sprite glitch.
10. In Ludwig's battle you can scroll the screen in his direction so that that you can just see him and keep throwing fireballs until he's gone while he stands there like a dope. This is because there is an invisible line you normally pass that engages his battle sequence.
11. If you hit Bowzer with several fireballs in a row the gray tiles make temporarily disappear. This is easier when he flips upside down upon defeat.

I have also heard of some glitch rumors that would be good to investigate and I can see why they might work.
1. Someone once saw Hammerhead (Chargin' Chuck) Yoshi hatch out of a specially colored Yoshi Egg. This may have to do with #9 on my additions list, exept that a Baby Yoshi is involved instead.
2. Someone once died in Outrageous and came back as Mario with Yoshi's head (no statement of if it was functional). Seeing how odd things happen when a sprite is spawned/changed on the frame that Yoshi despawns it may actually be what happens when Mario dies at the same time Yoshi does. This may also be why the game is programmed to kill Yoshi slightly sooner than Mario while falling down a hole.

Anybody want to go glitch hunting?

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Glitch yeah!
I found an glitch.
If you try to get an powerup while abandoning Yoshi and the powerup is far from Yoshi, at the very next screen, you will get the powerup in a frame. Though the graphics may get glitched sometimes.

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Now we are the kids from yesterday šŸ’£
Originally posted by GlitchReaper

8. In Lemmy's battle room you can throw fireballs through the pipes if you angle your shot to corner-clip between the pipes of different



Number 8 isn't a glitch. The middles of the pipes in the Wendy/Lemmy battles are different. It's a seperate object and the middle in it is a background. I don't know why it's like this.


Originally posted by miguel21450
I found an glitch.
If you try to get an powerup while abandoning Yoshi and the powerup is far from Yoshi, at the very next screen, you will get the powerup in a frame. Though the graphics may get glitched sometimes.



I'm not really sure but I think something like this was already discovered. I may be wrong!
http://www.youtube.com/watch?v=ljg0wPWY2mg

I guess if you despawn a shell that was eaten by a yoshi that's sinking in lava and a new sprite takes the slot of the shell it sticks to yoshi's tongue but I'm not completely sure.
You can also move while yoshi is hatching (fireballs stopp during that time).
The goal post thing is confusing me, it's graphics get stcuk to yoshi's tongue but the "real" sprite stays at it's original location. I was able to move the "real" goal post once but i wasn't recording and I was not able to recreate it. :(
Layer 2 switched glitch....
If mario hangs on a rope when the rope goes through cement blocks, if he does nothing, he will still climb in place, but without the rope. Then he can climb everywhere!
A glitch I found while testing my 9th Special World level: if you place a conveyor tile next to a solid wall, and the conveyor is going in the direction of the wall, and you place Yoshi on it and leave him there, when Yoshi advances to the wall, he will end up inside the wall and glitch upward inside it.

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Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

Is the overly-easy method to beating this level as demonstrated in this video an easter egg or crazy coincidence?

http://www.youtube.com/watch?v=yk_jXMTQzXE&feature=plcp

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I only came back here because I got way too drunk and had a neat idea for a hack.
Pages: « 1 228 29 30 31 » Link - Thread Closed
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