Banner
Views: 882,735,527
Time:
23 users online: Amethyst, Anas, anonimzwx, Apple Cider,  Atari2.0, Blizzard Buffalo, chickaDEE Magazine, D2DEZEL, FrozenQuills, Green Jerry, H3nt4ik4m3n, HammerBrother,  JamesD28, PlagueRatofDoom, PythonDrache60, quietmason, Raymondsze, Segment1Zone2,  Sinc-X, solgaleo35, Spedinja, SuperMarioDs64, Sweetdude - Guests: 70 - Bots: 86 Users: 49,449 (2,431 active)
Latest: mrnoodlebear
Tip: There's a fine line between difficult and unfair. Avoid the latter.Not logged in.
Bob-Omb sprite
Forum Index - SMW Hacking - SMW Hacking Help - Bob-Omb sprite
Pages: « 1 » Link
I have a question: The Bob-Omb sprite (just before it explodes) Is a different sprite then the normal one huh? So what is the sprite number in HEX? Thank you if you can tell me :D

--------------------
Your layout has been removed.
No, the explosion is just the normal Bob-Omb sprite in a different state. ($1534,x set)

--------------------
My YouTube channel
Get the official ASMT resource pack here!

No, it isn't. It's well known 0D (read: zero and D).
I will even give surprise, sprite 04 can be both Green Koopa and Shell (yes, I know green shell is DA, but this is only link to shell state of sprite 04). Also Baby Yoshi sprite is used by eggs (through in LM this sprite in green). Sprite in game it's NOT this same like in LM.

--------------------
Legacy ports zip (now that those went down because Dropbox)
Originally posted by yoshicookiezeus
No, the explosion is just the normal Bob-Omb sprite in a different state. ($1534,x set)

Hmm I was thinking about that, but I wasn't sure, but, another question, How can i let a Generator sprite spawn them? I know to put in Sprite 0D, but how do i set x $1534 in the generator???

--------------------
Your layout has been removed.
Just put in LDA #$01 STA $1534,x somewhere in the routine that generates the sprite. Also, you want to store the time the explosion should last to $1540,x.

--------------------
My YouTube channel
Get the official ASMT resource pack here!

Originally posted by yoshicookiezeus
Just put in LDA #$01 STA $1534,x somewhere in the routine that generates the sprite. Also, you want to store the time the explosion should last to $1540,x.


Thanks I'll try that

--------------------
Your layout has been removed.
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Bob-Omb sprite

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks